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sviridovt

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sviridovt last won the day on December 5

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  1. I actually do have that planned as part of a UI overhaul. I haven't gotten around to updating the specific pages but the new UI is actually up currently behind a feature flag since it's not yet ready for broad adoption as it's still very WIP, but here is the work in progress:
  2. Hmm, it seems like your CSS didn't load for whatever reason. Try hard refreshing (ctrl + shift + r) or (cmd + shift + r) on a mac
  3. Apologies for the forum flagging your post as spam (I had to make it very strict with posting links due to a large amount of spam that gets posted), but the issue is now resolved.
  4. I definitely would be open to adding different types of gates/sizes etc and actually do want to go deeper on these non-flight features in the near ish future. Data does remain the biggest obstacle to these types of features and I do plan to crowd-source data updates (one of my goals right now is to class nations/cities by their business/leisure appeal for the new demand model that is in the works), @Eagle Express Holdings LLC I am open to naming a new data manager if you're interested in helping with the data since we don't have one right now. That said, my current priorities as far as non-flight features are: Expanded fleet management options, including greater control over maintenance, more in depth IFE/IFS etc. More in-depth reputation system, to tie into the new demand system that will view different customer segments differently so you can further specialize an airline to target specific market demographics (ie business travelers vs. low cost leisure travelers etc.) Expanded staff options
  5. It's fixed now, the server auto restarted but didn't restart the dependencies containers (the one with databases, nginx etc.) and the game container as a result kept failing health check and going into a boot loop. I have started the dependencies and everything is back up.
  6. No, but I do hope to be able to get those back in a few months. Have a somewhat hectic work schedule that limits my ability to work on this.
  7. Yep, forgot to unpause, should be fixed now
  8. World Arcade III Timeframe: 2020-2200 Starting Money: $10 Million World Speed: 7 Days/30 Minutes Difficulty/Rules: Arcade, no political restrictions or aircraft release dates.
  9. Yes, for World B there are realistic aircraft manufacture dates.
  10. No, it was originally supposed to be part of the update that introduced staff but was never finished. Might come some time though
  11. World B XII: Timeframe: 1950-1985 World Speed: 10 Minutes/day (45 minutes/day until Tuesday, September 17th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Thanks y'all!
  12. Yep, I do want to implement this long term. The primary idea is that it would increase your local reputation temporarily. However with demand re-design happening soon do want to get that done first as it's likely to completely change how reputation works.
  13. World B X: Timeframe: 1950-1985 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, August 21st to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Thanks y'all!
  14. Yes, as long as there are no interactions between airlines that may be perceived as advantageous (ie selling aircraft back and forth, operating the same routes to undercut opponents etc, being in the same alliance is ok). I do plan to eventually make a more official framework for what is and isn't ok but for now this has not been an issue and as such is not a priority.
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