Just wanted to give you a bit of an update on 0.2 as well as give you all a bit of a roadmap regarding what to expect in future releases of the game as we go through the Alpha development stage. 0.2 is going to have a lot of new features and I hope that you will agree with me that these features are worth the wait.
AirSimWorld 0.2 Alpha (Release mid to late June):
More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.)
Credit Ratings, Loans and Leases
Ability to Bankrupt your airline/go into Bankruptcy Protection
Airport Gates and Terminals
Airline Reputation and Reach
Staff options (setting salaries, dealing with unions, employee morale etc.)
Logos, graphics and branding options
Better mail system (aircraft deliveries split from general mail, mail reserved for important information
Various bug fixes
AirSimWorld 0.3 Alpha (Release mid July):
This update will primarily be a UI update, that wont add many features but will be a significant overhaul of the UI. This will include things like making all the tables sortable (currently only flights and aircraft pages have those), add ability to add other columns to tables as well as have the ability to customize the UI to your own needs (One such feature is the ability to customize what is shown on the dashboard). This update wont do too much in terms of new features except bug fixes and tweaking of some game mechanics.
AirSimWorld 0.4 Alpha (Release early August):
This update will primarily add depth to existing ingame features, examples include adding aircraft options (winglets, extra fuel tanks etc.), more maintenance options, have aircraft maintenance actually take aircraft out of service (currently it only charges your airline money), more facilities upgrades (lounges, maintenance facilities etc.), better alliance options, realistic flight delays (cascading flight delays) etc.
AirSimWorld 0.5 Beta (Release late August/Early September):
This update will primarily overhaul the way you interact with agents in game (aircraft manufactures, banks, airports) by adding contracts and negotiations to the game, so you'll be able to negotiate with an aircraft manufacturer or an airport to get a certain price on things etc. This will also add more complicated things like aircraft options, termination fees etc. This contract system will also be used for player interactions for things such as inter-lining agreements (potentially but probably not in this update) codeshare agreements, and leases between airlines.
Its also worth noting that minor bug fixes will be released between updates similar to 0.1.
I would love to also hear your feedback and thoughts. Thanks!