Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/22/19 in all areas

  1. Hey Y'all! Just wanted to give you a bit of an update on 0.2 as well as give you all a bit of a roadmap regarding what to expect in future releases of the game as we go through the Alpha development stage. 0.2 is going to have a lot of new features and I hope that you will agree with me that these features are worth the wait. AirSimWorld 0.2 Alpha (Release mid to late June): More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.) Credit R
    5 points
  2. My current plan is to have the ability to upload an airline livery for free, and an ability to upload livery for each aircraft type be Patreon only (in time also a feature for Patreon supporters to also upload custom liveries for a particular aircraft, but not yet as AWS storage is quite low so until we move away from it this probably won't be implemented).
    2 points
  3. Yep, planned for the next update 20.12
    2 points
  4. I might have not added it, I remember I was working on those features on a flight and there was something I didn't finish in time. So maybe I should finish that ๐Ÿ˜›
    2 points
  5. Hey Folks! I have reset world A, as agreed in the previous poll, it will have 5 aircraft delivered instantly rather than 1. Correspondingly the amount of money you get to start has been increased to 5 million: World A III: Timeframe: 1970-2020 World Speed: 20 Minutes/day (45 minutes/day until Wednesday, November 4th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines AirSimWorld 0.2.3 Alpha Airlines from old worlds no longer displayed on airlin
    2 points
  6. First of all, allow me to say, I discovered this game two days ago and I am incredibly addicted. That being said, I would really like to see something added to the airport screen. I think it would be really nifty to be able to see the flights you have scheduled being displayed on an airport board (image attached) It'd give the player a sense of accomplishment, seeing their flights displayed on an actual board! ๐Ÿ˜„ Might be a tad bit difficult to script but seeing what the developers have managed to do so far, I do think they're capable of it! ๐Ÿ˜„ Thanks!
    2 points
  7. Hi! I'm sure many of you noticed that there was a bug that emerged recently whereby flights werent updating, this has since been fixed. The problem was that the code that runs the background tasks crashed, I'll be investigating the reasons for this but in the meanwhile it has been restarted and any updates you run should work now. You will need to refresh affected routes. I apologize for the long wait as I was busy with exams.
    2 points
  8. I'll definitely look to add something like that following 0.2 update or maybe 0.3
    2 points
  9. AirSimWorld 0.1.6 Alpha Database Optimizations in Event Manager Database Optimizations in route management Night Mode (leaked in from early 0.2 build) Better Logging Support
    2 points
  10. I mean part of what new features add are new expenses which are currently not modeled correctly. I do agree that finding a balance is a must right now, and it will continue being tweaked and worked on as time progresses. I honestly have just been too busy with school in recent weeks (end of semester) to be too involved in development, but an update is coming.
    2 points
  11. While I might not implement a full swap (since due to different aircraft speeds/turnarounds will be difficult if not impossible), I do plan to make it easier by making the scheduler more flexible, allowing to schedule several flights at a time or several planes) which should make the whole process of transferring schedule easier.
    2 points
  12. Leasing is going to be added in 0.2, I am not yet sure whether airline to airline leasing will be a part of 0.2 or not, but it will be added at some point for sure.
    2 points
  13. I was thinking about this, its not an issue for now but definitely in the future I'll add some inactivity thing. What I was thinking was something along the lines of: 7 days inactivity if the airline has no planes and no revenue 14 days inactivity if the airline has operations but has negative balance + negative revenue 30 days inactivity otherwise
    2 points
  14. Hey, I was wondering if we were going to get a new game in here soon, and if so if it could last from 1930-2020 or 1950-2022. Thanks!
    1 point
  15. I don't know if I'm doing something wrong but the first and business class seats just vanish from the seat count. I do have second deck ticked. I add economy seats to the first deck, and the seats for business and first say 0.
    1 point
  16. I have had this same problem with the 747-100 and -200. I think the dev is working on it.
    1 point
  17. I mean, maybe instead of countries coming into/out of existence, there could be sets of political restrictions coming into/out of existence. Like pre-1991 your airport's headquarters could be in Moscow but you could also have a hub/focus city and terminal in Kiev, but after 1991 standard international political restrictions apply, and some political restrictions no longer applying after certain dates?
    1 point
  18. I will add the ability to remove all flights from a route, although this will probably come with the new demand model which also brings the new flight research page (no point in adding a feature to something thats going away soon anyway). For pre-orders I do want to implement it at some point, but I can't say I thought about it too much.
    1 point
  19. 1 point
  20. Or say, if the airport merges with another airport (like what happened to SFX [Berlin Schรถnefeld Airport] in October 2020) then the airline is transferred to that airport.
    1 point
  21. I should mention that you are able to lease planes with the starting budget (I believe ~5 planes of the A320/B737 type). I plan on making leasing a more obvious option as I realize its kind of hidden but when you go to order a plane you can select to lease it.
    1 point
  22. Stop overs are not a part of the sim yet though are coming in the future build. Open skies are in the sim though I don't remember if I added UK to the EU open skies agreement. If someone can let me know what is happening with that I can change that pretty easily (database update).
    1 point
  23. I agree. Stopovers should be added.
    1 point
  24. Could a route closing option please be added?
    1 point
  25. Not in this update I dont believe (though it is in my 0.3 branch, I forgot to put it in this one), so it will be in the next 20.11 update.
    1 point
  26. I do agree with him. Even though it is not a very necessary to be included it is reccomended to add it.
    1 point
  27. I dont know about deleting an airline. I ended up over a billion dollars in the hole before I figured out why. It took me a while but I got myself out of the hole by changing the schedules of my 5 planes. Once I was out of the hole, I was able to start leasing and purchasing new planes to grow my airline. I am now the 12th biggest airline in the game!!! GGAir - #12.
    1 point
  28. I'm a full-stack dev myself, so I know pretty well how it feels be demotivated while working on personal projects ๐Ÿ˜ž If you need a hand here and there, just ask. I'd be more than happy to help!
    1 point
  29. @sviridovtSome Inputs: 1) Cargo Services - Commercial Service 2) Airport services such as priority check-in , faster boarding process which cost the airlines a bit of money paid to airport but decrease turn-around times 3) More competitive Index on over-supplied routes depending on In-fight services and price of seats and services. 4) Cash Flow forecasts 5) Options of liveries on Aircraft for some money but resulting in better reputations 6) Temporary Inter-airline Lease options - Leasing Airplane to other airline for a payment 7) Inclusion of some more graph
    1 point
  30. Hey y'all, The game is live again. No major changes for 0.1.5, just needed to make some changes for it to work on AWS: AirSimWorld 0.1.5 Alpha: AWS Support Changes to authentication When you first log in to the game, it will ask you to verify permissions with the forums and again every few hours.
    1 point
  31. Hey y'all! I am currently in the process of moving the game over to AWS, as such, the game server has been temporarily shut down. Should be back tomorrow hopefully.
    1 point
  32. Maybe It could be a scaling effect; for instance, if you have up to 20 routes, you take a hit of 10-20% of your revenue, but if you have more than that you take 30-50%. Also, instead of being a huge event out of nowhere, there could be some warnings before hand, and let the player decide if he wants to continue investing, or save for the rough times ahead. I should have said that this is a mechanic that already exists in other games, like airtycoon online. There's pre-defined events that trigger the skyrocketing of fuel prices, or market crashes, and there's no way of surviving with
    1 point
  33. All of those are planned for 0.2 although lounges might be pushed back to 0.3
    1 point
  34. My Idea, If not already been discussed, is to have airline alliances in game. Maybe, Top Players can create a Group/Alliance. Which can bring like passengers from Airline A to fly on Airline B for Example. Maybe should be implemented in late 1990s Also to have an option to create lounges at your hubs increasing your pax and can share lounges your with other airlines through the alliance system.
    1 point
  35. I'd like to hear @sviridovt 's word on this one, but personally, I don't see it happening.
    1 point
  36. I personally think this game should have worlds with shorter days (e.g. 5 minute days, like S4E and S4B in Airline Empires). It would certainly help the pace of the game, in my opinion.
    1 point
  37. A QSI (Quality of Service) model, along with some other industry standard network planning formulas will fix these issues. This will make it so spam can liners will have a low passenger preference compared to a L-1011 in a nice config with 5 star service. (for example). There is a way to balance it out so new airlines don't get hit as hard too. All the other sims don't have this model in place, you can tell because spam can liners ALWAYS win vs another airline. If you go down the the path of AirwaySim, and start nerfing the Boeing 757 and other planes because the model is wrong, well
    1 point
  38. The following aircraft have now been added: Boeing 707 707-320C Boeing 717 717-200BGW (already in-game but corrected name and data set) Boeing 727 727-200 Douglas DC-10 DC-10-15 DC-10-30 DC-10-40
    1 point
  39. Those ideas sound fantastic and should actually allow a level of control over people trying to create a spamline by doing questionable activity
    1 point
  40. Yeah, the plan is currently to write rules (and make it impossible code-wise) to lease/sell to your own airlines but I havent got around to writing 'official' rules or anything like that. The plan to do that is something along the lines of: You cant have more than one airline in one country (unless its a subsidiary which will be added in the far future) You cant sell/lease planes between your own airlines You cant have a business relationship with your own airline (except maybe have it be in the same alliance) Another idea that I had as part of an anti-cheat system (
    1 point
  41. I feel like a difference between a hub and a base/focus city should affect the cost involved and having them as different items would give a more realistic aspect
    1 point
  42. I believe this is an important feature for airlines, especially airline sim games. I'd love to see this feature.
    1 point
  43. Probably coming in 0.2 (although terminals and maybe maintenance bases are definitely coming in 0.2)
    1 point
  44. I'll certainly see if game year-based changes is something we can do in future
    1 point
  45. Alright, sorry for the delay in getting this update out, I had a very busy week and it took me some time to track these bugs down. Either way, here it is: AirSimWorld 0.1.4 Alpha: FIX: Financial Reports Integer Overflow Bug (#67) FIX: 0 Pax Bug (#59) Please note, that if you suffered from the financial reports bug, you will still not have a financial report until Q3 1973, this should be about 4 hours from now.
    1 point
  46. I'd support that one ๐Ÿ‘
    1 point
  47. Definitely, fixing the database is the first priority though
    1 point
  48. I'm happy to announce that @KJS607 has been appointed as the new Data Manager. He has been helping me recently to correct some of the errors in the database that will be appearing in game soon.
    1 point
  49. As promised I'm releasing the 0.1.3 update today. Unfortunately I didnt have time to implement all of the bug fixes I wanted to, and as such these have been pushed back to 0.1.4. Also, as I mentioned earlier I will now shift my focus to working on 0.2, as such no new features or improvements will be released until then (bug fixes will continue to be released) AirSimWorld 0.1.3 Alpha NEW: My Flights page now attempts to group by airport (if you operate SEA-JFK and SEA-SFO it will try to make sure SEA is the destination airport rather than having one flight be SEA-JFK and other
    1 point
×
×
  • Create New...