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Showing content with the highest reputation since 03/22/19 in all areas

  1. 3 points
    Hey Y'all! Just wanted to give you a bit of an update on 0.2 as well as give you all a bit of a roadmap regarding what to expect in future releases of the game as we go through the Alpha development stage. 0.2 is going to have a lot of new features and I hope that you will agree with me that these features are worth the wait. AirSimWorld 0.2 Alpha (Release mid to late June): More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.) Credit Ratings, Loans and Leases Ability to Bankrupt your airline/go into Bankruptcy Protection Airport Gates and Terminals Alliances Airline Reputation and Reach Staff options (setting salaries, dealing with unions, employee morale etc.) Logos, graphics and branding options Better mail system (aircraft deliveries split from general mail, mail reserved for important information Various bug fixes AirSimWorld 0.3 Alpha (Release mid July): This update will primarily be a UI update, that wont add many features but will be a significant overhaul of the UI. This will include things like making all the tables sortable (currently only flights and aircraft pages have those), add ability to add other columns to tables as well as have the ability to customize the UI to your own needs (One such feature is the ability to customize what is shown on the dashboard). This update wont do too much in terms of new features except bug fixes and tweaking of some game mechanics. AirSimWorld 0.4 Alpha (Release early August): This update will primarily add depth to existing ingame features, examples include adding aircraft options (winglets, extra fuel tanks etc.), more maintenance options, have aircraft maintenance actually take aircraft out of service (currently it only charges your airline money), more facilities upgrades (lounges, maintenance facilities etc.), better alliance options, realistic flight delays (cascading flight delays) etc. AirSimWorld 0.5 Beta (Release late August/Early September): This update will primarily overhaul the way you interact with agents in game (aircraft manufactures, banks, airports) by adding contracts and negotiations to the game, so you'll be able to negotiate with an aircraft manufacturer or an airport to get a certain price on things etc. This will also add more complicated things like aircraft options, termination fees etc. This contract system will also be used for player interactions for things such as inter-lining agreements (potentially but probably not in this update) codeshare agreements, and leases between airlines. Its also worth noting that minor bug fixes will be released between updates similar to 0.1. I would love to also hear your feedback and thoughts. Thanks!
  2. 3 points
    Hello Everybody, Since this new feature has rolled out onto the AirsimWorld Forums, We here at Venture Alliance have decided to try our luck at starting our alliance here. We are originally from Airline Empires, where we began operations over 2 years ago. Since then we have become an active community of over 15 members and staff. Alliance Details We like to think of yourself as the newcomers alliance. We want to create a constructive space and guide members in their game ability, as-well as their graphic design and with all of this connect people to one another. We put our focus on members and creating a positive, safe and of-course fun time at Venture. Alliance Interest If you are interested in learning more, or even joining our forum/game alliance, Feel free to message me here or on discord I will be happy to answer any of your questions πŸ™‚ Thanks, - The Venture Alliance Administration
  3. 2 points
  4. 2 points
    Another little feature that could be rather useful at times, depending on what your plans are... Perhaps they change, so you need to delay the delivery? Can there be an option to postpone/delay an aircraft delivery, and the ability to set how soon the aircraft will be delivered? For example - ordering 10 planes but making the first delivery in 8 months time, instead of soonest available time. Or if you wish to simply delay a few deliveries! 😎
  5. 2 points
    Again, I'm in two hearts, help me decide. All voting is anonymous and there is no right or wrong answer. If you want something else or something rather specific, please let me know by replying here or if it's a specific aircraft, reply here:
  6. 2 points
    Hey y'all! It's finally here! The 0.2 update has arrived, although I wasnt able to finish everything I wanted to, most of the features are in and the rest will be implemented over the next few weeks as part of 0.2.x updates. With that said, here is the changelog: AirSimWorld 0.2 Alpha: Major Changes: Optimizations of the backend, massive speed improvements over 0.1 Some pages improved by as much as 6x the speed, most over double speed Gates, Gate Leases, Terminals All flights are now by default rent slots at airports, which charge per minute gate usage fees Airlines may lease gates for a monthly fee Terminals can be built for a modest fee Alliances Alliances able to share gates Alliances have logos/headers Airline-wide reputation (although the UI for that will be coming as part of 0.2.1) Airline reputation now impacts individual flight reputation Many more aspects are tracked for reputation, including employee morale and effectiveness, on time performance, maintenance record etc. Aircraft Loans and Leases (player to player leasing will be coming in 0.2.x) Staff Management Employee morale/effectiveness effects not just their own effectiveness, but effectiveness of their subordinates or other employees they interact with Different employees have a different effect on different aspects of your airline Minor Improvements: Map Night Mode Airline Logos/Headers Flight Research finance screen New UI on aircraft order page Aircraft Explorer Rankings page updated with sortable tables Most tables have been made mobile-friendly Some pages now have buttons at the top to make navigation easier Different seats are now able to have different reputation impacts beyond legroom/width (I'll work on adding additional seats later) IFS page now shows the prices of different options Ability to remove airline Bug Fixes: Its now impossible to delete configuration thats still in use Dark mode dropdowns fixed Aircraft that are out of cycles no longer fly That should be most of the updates, but there is a bunch that I'm missing. You'll just have to explore to find the rest πŸ˜‰ Patreon Although it was never my intention to monetize the game, ever since we moved to hosting it on AWS I have been paying roughly $100 per month in hosting fees. This was manageable while I was living at home on break, but now that school is back in session and I have to worry about living expenses, this is becoming unsustainable. As such, I would like to ask for your help if you can afford to by becoming a Patreon of ASW. There are a number of benefits, ranging from custom roles on here and Discord, to access to early builds, to ad removal (I'm in the process of getting approved from Google for ads, they will be on the website as soon as they get back to me), to regular dev blogs. If you also have any other ideas for perks you'd like to see, please let me know and I'll see what I can do. https://www.patreon.com/AirSimWorld Note: Although early access to dev builds will be primarily for Patreon subscribers and staff, I do reserve the right to give access to people on a need basis. Now that 0.2 is out, I will be taking a week or so off from working on ASW, both because I've been working on it pretty non-stop for the last month and need a break, and to catch up on some IRL stuff. As such, dont expect any updates within the next week or so unless some major bugs come up. I will also be posting an updated thread about features you can expect to see coming up in 0.2.x, 0.3 and 0.4 updates soon.
  7. 2 points
    I've now closed the poll, as there is a clear demand to improve the existing aircraft data and add new engine options/features at present, which myself and Northern are working on. (Northern is doing some amazing work as we speak!)
  8. 2 points
    Choices usually aren't as cut and dry as far as "most profitable" imo, a lot of people went for the 727 series and I bought tridents, I think I was one of the few to operate Tridents in this game and I was fairly successful with it. Families are getting introduced soon which will allow more strategy as long as the price isn't negligible so for example, do you want to operate the A330 which leaves you with the A330-200 and A330-300 which gives you some flexibility or go with the MD11, does the MD11 give you additional options as far as range at the cost of blowing a family on one type or maybe the ER gets you there. Geography is also a factor, If you're operating from Australia for example, you're looking at long range where you're looking at fuel costs and range vs. if you're a European carrier you're gonna be looking at a lot shorter range planes with low turnaround costs where you have a lot more options. You could run ATRs or Dash 8s which is kind of the mainstream option, but Embraer has some turboprops that might work for specific cases, and the F50 could work. In jets you could run the A320 series or 737 which is mainstream but you also have the MD80 series, Fokker jets, or you could maybe run CRJ1000s later which would mean you'd want to start with the CRJ700, or ERJs. The other feature that's coming is negotiations so realistically, for more niche planes, airlines are going to be able to negotiate which adds a lot of possibilities there. I'm not sure if plane size categories for airport handling is a factor/is going to be a factor but that would also have an impact. This game seems to have a lot more viable countries than others I've played so I'm thinking overall you're going to be able to make more use of niche planes than usual.
  9. 2 points
    congrats to both of you!
  10. 2 points
    Hey Y'all! I'm excited to announce 2 new staff members that will be joining our team, they are: @Northern, who has joined the data team and has already started helping us compile data that would help us to move to a more realistic flight model that will be implemented over the next few updates. @Xx757xx, who has joined as the Game Moderator. Although there is no need for a game moderator now, I will be adding some features over the coming updates that might be ripe for abuse, and wanted to have a game moderator ready so that as I implement those features, the anti-cheat system, and compile a set of rules for the game, I want to have a second set of opinions to advise me on how to prevent cheating long term.
  11. 2 points
    I'll definitely look to add something like that following 0.2 update or maybe 0.3
  12. 2 points
    AirSimWorld 0.1.6 Alpha Database Optimizations in Event Manager Database Optimizations in route management Night Mode (leaked in from early 0.2 build) Better Logging Support
  13. 2 points
    Hi! I'm sure many of you noticed that there was a bug that emerged recently whereby flights werent updating, this has since been fixed. The problem was that the code that runs the background tasks crashed, I'll be investigating the reasons for this but in the meanwhile it has been restarted and any updates you run should work now. You will need to refresh affected routes. I apologize for the long wait as I was busy with exams.
  14. 2 points
    I mean part of what new features add are new expenses which are currently not modeled correctly. I do agree that finding a balance is a must right now, and it will continue being tweaked and worked on as time progresses. I honestly have just been too busy with school in recent weeks (end of semester) to be too involved in development, but an update is coming.
  15. 2 points
    A QSI (Quality of Service) model, along with some other industry standard network planning formulas will fix these issues. This will make it so spam can liners will have a low passenger preference compared to a L-1011 in a nice config with 5 star service. (for example). There is a way to balance it out so new airlines don't get hit as hard too. All the other sims don't have this model in place, you can tell because spam can liners ALWAYS win vs another airline. If you go down the the path of AirwaySim, and start nerfing the Boeing 757 and other planes because the model is wrong, well that will just make the game too hard. On the contrary, Airline Empires has too loose of a model, where you can basically create demand in the millions/billions from nothing. From what I see now, it looks like the implementation of certain formulas will fix it, along with a payload/runway calculator (so I can't fly L-1011s on MDW-LAX anymore), catchment area calculator, hubs/connections and realistic traffic rules. I am sure I will come up with more once I dig into my files further.
  16. 2 points
  17. 2 points
    Leasing is going to be added in 0.2, I am not yet sure whether airline to airline leasing will be a part of 0.2 or not, but it will be added at some point for sure.
  18. 2 points
    I'm happy to announce that @KJS607 has been appointed as the new Data Manager. He has been helping me recently to correct some of the errors in the database that will be appearing in game soon.
  19. 1 point
    Alright, I want to look into starting a new world within the next few weeks. Please vote on what time period y'all are interested in and whatever wins out will be the new World B. Please note that World A will be reset once it reached 2020 in game and will be reset back to 1970. Feel free to select multiple options, if everyone selects options that they are ok with then the winners in each category will be what is acceptable to the most number of people!
  20. 1 point
    Some people have requested a list of aircraft that are currently in game, so I am publishing it here. Please note that if you wish to submit any corrections, please do so on this thread. name name baseCost YEAR(model.`certifyDate`) YEAR(model.`stopProduction`) turnaround Airbus A300 A300B4-200 17500000 1974 2007 40 Airbus A300 A310-200 22500000 1983 2007 40 Airbus A320 A318-100 77400000 2003 2017 25 Airbus A320 A319-100 89600000 1996 2017 25 Airbus A320 A320-200 77400000 1988 2017 25 Airbus A320 A321-100/200 114900000 1995 2017 25 Airbus A320neo A319neo 101500000 2016 2050 25 Airbus A320neo A320neo 11060000 2016 2050 25 Airbus A320neo A321neo 129500000 2016 2050 25 Airbus A330 A330-200 238500000 1998 2050 40 AirbusA330 A330-300 264200000 1993 2050 40 Airbus A330neo A330-800neo 259900000 2018 2050 40 Airbus A330neo A330-900neo 296400000 2018 2050 40 Airbus A340 A340-200 187500000 1992 2010 70 Airbus A340 A340-300 241700000 1992 2010 70 Airbus A340 A340-500 291600000 2002 2012 70 Airbus A340 A340-600 275400000 2002 2010 70 Airbus A350 A350-800 366500000 2015 2050 60 Airbus A350 A350-1000 366500000 2017 2050 60 Airbus A380 A380-800 445600000 2006 2018 80 Antonov An-2/An-3 An-2P 1500000 1947 2001 20 Antonov An-2/An-3 An-3T 1500000 1990 2050 20 Antonov An-24 An-24RV 2400000 1962 1971 20 Antonov An-26 An-26-100 2600000 1970 1986 20 Antonov An-28 An-28 1800000 1975 1993 20 Antonov An-38 An-38-100 2100000 2000 2010 20 Antonov An-72/An-74 An-74TK-300 2400000 1983 2050 20 ATR 42 ATR 42-320 19500000 1985 2050 20 ATR 72 ATR 72-200 26000000 1988 2050 20 Comac ARJ21 ARJ21-700 40000000 2007 2050 30 Comac C919 C919 50000000 2021 2050 30 Xian MA60 MA60 22000000 2000 2050 20 BAC 1-11 One-Eleven 200 5200000 1965 1989 20 BAe-748 HS 748 Srs2/244 1600000 1961 1988 20 BAe ATP ATP 9500000 1988 1996 20 BAe Avro RJ RJ70 11000000 1983 2001 20 BAe Jetstream 31/32 Jetstream 32EP 3500000 1980 1993 20 BAe Jetstream 41 Jetstream 41 6000000 1992 1997 20 DHC-6 Twin Otter DHC-6 Series 300 6500000 1965 2006 20 Bombardier CRJ CRJ100ER 18300000 1991 2006 20 Bombardier CRJ CRJ-700 41400000 2001 2050 20 Bombardier CRJ CRJ705 41400000 2001 2050 20 Bombardier CRJ CRJ900 46500000 2003 2050 20 Bombardier CRJ CRJ1000 49500000 2009 2050 20 Airbus A220/Bombardier CS CS/-100 79500000 2012 2050 20 Airbus A220/Bombardier CS CS/-300 89500000 2012 2050 20 Bombardier Dash 8-100/200 Dash 8-100 12000000 1983 2005 20 Bombardier Dash 8 Q300 Basic 14000000 1995 2009 20 Bombardier Dash 8 Q400 Q400 32200000 1995 2050 20 Boeing 707 707-120B 40200000 1957 1979 70 Boeing 707 707-320B 40500000 1957 1979 70 Boeing 717 717-200 35000000 1999 2006 20 Boeing 717 717-200 HGW 36500000 1999 2006 20 Boeing 727 727-100 4250000 1962 1984 30 Boeing 727 727-200 Advanced 4250000 1962 1984 30 Boeing 737 Classic 737-200 Advanced 4250000 1966 1992 30 Boeing 737 Classic 737-300 26700000 1981 2000 30 Boeing 737 Classic 737-400 26700000 1985 2000 30 Boeing 737 Classic 737-500 28800000 1987 2000 30 Boeing 737 NG 737-600 31100000 1997 2000 25 Boeing 737 NG 737-700 89000000 1997 2050 25 Boeing 737 NG 737-800 106000000 1997 2050 25 Boeing 737 NG 737-900 112000000 1997 2050 25 Boeing 737 NG 737-900ER 112600000 2006 2050 25 Boeing 737 MAX 737 MAX 7 99700000 2019 2050 25 Boeing 737 MAX 737 MAX 8 121600000 2014 2050 25 Boeing 737 MAX 737 MAX 9 128900000 2021 2050 25 Boeing 737 MAX 737 MAX 10 134900000 2020 2050 25 Boeing 747 747-100 143800000 1970 1990 70 Boeing 747 747SP 171700000 1976 1990 70 Boeing 747 747-200B 215500000 1972 1990 70 Boeing 747 747-300 215500000 1983 1990 70 Boeing 747 747-400 234000000 1990 2009 70 Boeing 747 747-400ER 238000000 1990 2009 70 Boeing 747 747-8 418400000 2009 2050 70 Boeing 757 757-200 65000000 1983 2004 40 Boeing 757 757-300 80000000 1999 2004 40 Boeing 767 767-200 217900000 1982 2019 50 Boeing 767 767-200ER 220300000 1984 2019 50 Boeing 767 767-300 217900000 1986 2019 50 Boeing 767 767-300ER 220300000 1988 2019 50 Boeing 767 767-400ER 250000000 2000 2019 50 Boeing 777 777-200ER 306600000 1997 2019 60 Boeing 777 777-200LR 346900000 2006 2019 60 Boeing 777 777-300 370000000 1997 2019 60 Boeing 777 777-300ER 375500000 2006 2019 60 Boeing 777 777-8 410200000 2020 2019 60 Boeing 777 777-9 422000000 2020 2019 60 Boeing 787 Dreamliner 787-8 248300000 2011 2019 50 Boeing 787 Dreamliner 787-9 292500000 2014 2019 50 Boeing 787 Dreamliner 787-10 338400000 2018 2019 50 Embraer EMB-110 Bandeirante EMB-110P1-41 9500000 1968 1990 20 Embraer EMB-120 Brasilia EMB-120 11500000 1983 2001 20 Embraer ERJ ERJ-135LR 15000000 1992 2019 20 Embraer ERJ ERJ-140LR 15000000 1992 2019 20 Embraer ERJ ERJ-145 15000000 1992 2019 20 Embraer E-Jet E-170 41000000 2004 2019 20 Embraer E-Jet E-175 45700000 2005 2019 20 Embraer E-Jet E-190 50600000 2005 2019 20 Embraer E-Jet E-195 53500000 2005 2019 20 name name baseCost YEAR(model.`certifyDate`) YEAR(model.`stopProduction`) turnaround Fairchild Metro Metro 23-12 1500000 1968 2001 20 Fokker F27 F27-200 1600000 1958 1987 20 Fokker F28 F28 Mk4000 19900000 1967 1987 20 Fokker 50 Fokker 50HP 17500000 1987 1997 20 Fokker 70 Fokker 70 26000000 1992 1997 20 Fokker 100 Fokker 100 24500000 1988 1997 20 Ilyushin Il-18 Il-18V 245000000 1957 1985 30 Ilyushin Il-62 Il-62 45000000 1963 1995 30 Ilyushin Il-86 Il-86 35000000 1971 1991 50 Ilyushin Il-96 Il-96-300 40000000 1992 2019 50 Ilyushin Il-114 Il-114-100 15000000 1992 2019 30 Lockheed L-1011 TriStar L-1011-100 20000000 1974 1984 60 Lockheed L-1011 TriStar L-1011-500 23000000 1979 1984 60 Douglas DC-9 DC-9-30 5200000 1967 1982 20 Douglas DC-10 DC-10-10 20000000 1968 1988 60 McDonnell Douglas MD-11 MD-11 147500000 1990 2000 60 McDonnell Douglas MD-80 MD-82 48500000 1980 1999 30 McDonnell Douglas MD-90 MD-90-30 48500000 1993 2000 30 Saab 340 SAAB-340B Plus 24000000 1983 1999 20 Saab 2000 SAAB-2000 34000000 1992 1999 20 Short 330 Shorts 330-200 20000000 1972 1992 20 Short 360 Shorts 360-300 23000000 1981 1991 20 Sukhoi Superjet-100 SSJ-95 50100000 2011 2019 30 Tupolev Tu-134 Tu-134A 18500000 1966 1989 30 Tupolev Tu-154 Tu-154B-2 24000000 1968 2013 30 Tupolev Tu-204-100 Tu-204-100 35000000 1995 2019 30 Tupolev Tu-204-300 Tu-204-300 35000000 1995 2019 30 Tupolev Tu-214 Tu-214 35000000 1997 2019 30 Tupolev Tu-334 Tu-334-100 44000000 1999 2009 30 Yakovlev Yak-40 Yak-40 1000000 1966 1981 20 Yakovlev Yak-42 Yak-42D 14000000 1979 2003 20 Irkut MC-21 MC-21-200 72000000 2021 2050 30
  21. 1 point
    I already have the entire ERJ family ready for implementation and they will be implemented in the next week or so.
  22. 1 point
    I would look at IFS settings, upper class passengers expect a lot more in terms of in flight experience.
  23. 1 point
    1-- Custom Classes are actually already implemented. 2 & 5 -- You could run subsidiaries as part of an alliance (in 0.2) and contracts are coming later where you could (I assume create feeder contracts). 4 -- Leasing is coming in 0.2 7 --Seat config is already in the game and is getting expanded with more seat options I think in 0.2.
  24. 1 point
    I support this and I want as many options as possible as a result of this, including every variant and sub-variant of specific aircraft, so that you can customise your airline's fleet as much as you wish and have the right aircraft for your fleet. In having these options, it should also make aircraft more competitive by not just having the best capacity and fuel usage, but also being adapted to your airline's niche, which some aircraft can do more so than others - pricing may also play into this.
  25. 1 point
    Also to add something, I feel like limiting the options would be antithetical to goal of the game, that being to create the most realistic simulation possible, that is, anything that is possible IRL I want to be possible in game as much as possible. It's the same reason why you're able to sell a used plane for $1, because in theory there is nothing stopping an airline IRL from doing so, and setting arbitrary limits is inherently unrealistic. So the best thing to do for the sake of realism is to add as many planes as possible (and Kai and Northern have been doing fantastic job at adding planes with high quality information), and let the markets decide so to speak.
  26. 1 point
    The number of airport is of no consequences, its the number of itineraries. Either way, I think I found a way to implement it with minimal sacrifices (namely setting a limit to the amount of itins it considers, its not perfect but its good enough, and probably fairly realistic anyway since IRL pax wont necessarily find every single itin imaginable)
  27. 1 point
    0.2 has an aircraft explorer that gives all the aircraft in game and their production times that I think accomplishes this.
  28. 1 point
    Hey Y'all! In preparation for 0.2 which introduces alliances into the game, I have added the ability for alliances to form and communicate on the forum. There is now a dedicated sub-forum for alliances to start a thread and conduct their business. If you're alliance desires more than a simple thread, there is now an alliance section where you can create an alliance and create custom forums, home page etc. If you are a part of an alliance that utilizes this feature, your alliance affiliation will also be displayed on the forum. Alliance leaders may also ask to get a custom room on discord. PS: I have also enabled signatures on the forum, apparently they were disabled.
  29. 1 point
    Holiday/Business traffic is not ingame yet, though it is planned to be added and accounted for at a later time. As far the demand formula, its definitely always changing and will be adjusted. I havent looked at Australia in particular when testing it so I'll look into it later.
  30. 1 point
    In 0.2 there is an aircraft information page that shows the current operators, no launch customers though
  31. 1 point
    Definitely something I'll implement at some point soon.
  32. 1 point
    I'll definitely implement that at some point, not something that should be too hard to do.
  33. 1 point
    AirSimWorld 0.1.7 Alpha Aircraft Engine Options now able to have own start and stop production dates Used Aircraft Sales Fixed Route Research Crash Fixed Fix border cities being labeled as being in the wrong country (please note, HK is no longer considered as part of China, if your airline is based in HK and you want to relocate to China let me know and I'll relocate your airline) Various speed improvements and optimizations Airline Data collection for upcoming reputation update in 0.2 Please note: On your 'My Flights' page you might see your weekly revenue and load factors reported at 0 at first, this is normal and should fix itself over time
  34. 1 point
    I've fallen a little behind mainly thanks to the banking system, so it's still a WIP. It is coming in the next week or two in the form of a pre release (I don't want to release such a major update onto the live world without proper testing) and then after a few days as a full release.
  35. 1 point
    Fab to hear, this is definitely something I'd like to see myself
  36. 1 point
    So currently I have trouble finding airports, since I cannot filter them by country etc. I have no idea why some airports show up in the result, even though the name does not include what I typed. Would be nice to see some result filtering or something to make searching airports slightly easier.
  37. 1 point
    Hey y'all! I am currently in the process of moving the game over to AWS, as such, the game server has been temporarily shut down. Should be back tomorrow hopefully.
  38. 1 point
    Maybe It could be a scaling effect; for instance, if you have up to 20 routes, you take a hit of 10-20% of your revenue, but if you have more than that you take 30-50%. Also, instead of being a huge event out of nowhere, there could be some warnings before hand, and let the player decide if he wants to continue investing, or save for the rough times ahead. I should have said that this is a mechanic that already exists in other games, like airtycoon online. There's pre-defined events that trigger the skyrocketing of fuel prices, or market crashes, and there's no way of surviving without re-defining your routes. In fact, it presents an opportunity to smaller companies, because the bigger companies are forced to sell their aircraft, so there's tons of aircraft available at low prices in the used market. That could help with the hardest part of starting you airline, which is building a fleet.
  39. 1 point
    All of those are planned for 0.2 although lounges might be pushed back to 0.3
  40. 1 point
    I dont think this is going to happen, there might be in far future an app that people may use, and maybe an ability to have custom worlds (although I don't see any way for that particular feature to be free due to the computational requirements involved). I don't have plans to release the games source code both because of the effort that went into it and because the game benefits from the social network effect (the more people that play the game the more people it attracts), so having everyone play in their own world worsens the game for everyone. Although smaller worlds are definitely going to be a part of the game.
  41. 1 point
    I'd like to hear @sviridovt 's word on this one, but personally, I don't see it happening.
  42. 1 point
    The following aircraft have now been added: Boeing 707 707-320C Boeing 717 717-200BGW (already in-game but corrected name and data set) Boeing 727 727-200 Douglas DC-10 DC-10-15 DC-10-30 DC-10-40
  43. 1 point
    While I might not implement a full swap (since due to different aircraft speeds/turnarounds will be difficult if not impossible), I do plan to make it easier by making the scheduler more flexible, allowing to schedule several flights at a time or several planes) which should make the whole process of transferring schedule easier.
  44. 1 point
    I feel like a difference between a hub and a base/focus city should affect the cost involved and having them as different items would give a more realistic aspect
  45. 1 point
    I believe this is an important feature for airlines, especially airline sim games. I'd love to see this feature.
  46. 1 point
    Probably coming in 0.2 (although terminals and maybe maintenance bases are definitely coming in 0.2)
  47. 1 point
    I'll certainly see if game year-based changes is something we can do in future
  48. 1 point
    Alright, sorry for the delay in getting this update out, I had a very busy week and it took me some time to track these bugs down. Either way, here it is: AirSimWorld 0.1.4 Alpha: FIX: Financial Reports Integer Overflow Bug (#67) FIX: 0 Pax Bug (#59) Please note, that if you suffered from the financial reports bug, you will still not have a financial report until Q3 1973, this should be about 4 hours from now.
  49. 1 point
    As promised I'm releasing the 0.1.3 update today. Unfortunately I didnt have time to implement all of the bug fixes I wanted to, and as such these have been pushed back to 0.1.4. Also, as I mentioned earlier I will now shift my focus to working on 0.2, as such no new features or improvements will be released until then (bug fixes will continue to be released) AirSimWorld 0.1.3 Alpha NEW: My Flights page now attempts to group by airport (if you operate SEA-JFK and SEA-SFO it will try to make sure SEA is the destination airport rather than having one flight be SEA-JFK and other being SFO-SEA) (#49) NEW: Total weekly revenue in My Flights page (#42) NEW: Weekly Profit shown in My Aircraft page NEW: My Aircraft Page Pagination/Sorting NEW: Better aircraft selecting interface when adding flights NEW: Aircraft which are unable to make the flight are no longer shown in the New Flight screen NEW: Route Marketshare chart on route page NEW: Aircraft delivery date shown on pending deliveries page FIXED: Correct local time shown on return flights (#65) FIXED: Aircraft delivery time per model not per airline (#62) FIXED: Used aircraft flights removed when sold (#61) FIXED: Used Aircraft seller doesnt get paid (#60) FIXED: Cancel Order now working (#58)
  50. 1 point
    The MAX's are in as well, please check the configuration page. I dont want you to do research for nothing πŸ˜›
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