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  1. Hey Y'all! Just wanted to give you a bit of an update on 0.2 as well as give you all a bit of a roadmap regarding what to expect in future releases of the game as we go through the Alpha development stage. 0.2 is going to have a lot of new features and I hope that you will agree with me that these features are worth the wait. AirSimWorld 0.2 Alpha (Release mid to late June): More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.) Credit Ratings, Loans and Leases Ability to Bankrupt your airline/go into Bankruptcy Protection Airport Gates and Terminals Alliances Airline Reputation and Reach Staff options (setting salaries, dealing with unions, employee morale etc.) Logos, graphics and branding options Better mail system (aircraft deliveries split from general mail, mail reserved for important information Various bug fixes AirSimWorld 0.3 Alpha (Release mid July): This update will primarily be a UI update, that wont add many features but will be a significant overhaul of the UI. This will include things like making all the tables sortable (currently only flights and aircraft pages have those), add ability to add other columns to tables as well as have the ability to customize the UI to your own needs (One such feature is the ability to customize what is shown on the dashboard). This update wont do too much in terms of new features except bug fixes and tweaking of some game mechanics. AirSimWorld 0.4 Alpha (Release early August): This update will primarily add depth to existing ingame features, examples include adding aircraft options (winglets, extra fuel tanks etc.), more maintenance options, have aircraft maintenance actually take aircraft out of service (currently it only charges your airline money), more facilities upgrades (lounges, maintenance facilities etc.), better alliance options, realistic flight delays (cascading flight delays) etc. AirSimWorld 0.5 Beta (Release late August/Early September): This update will primarily overhaul the way you interact with agents in game (aircraft manufactures, banks, airports) by adding contracts and negotiations to the game, so you'll be able to negotiate with an aircraft manufacturer or an airport to get a certain price on things etc. This will also add more complicated things like aircraft options, termination fees etc. This contract system will also be used for player interactions for things such as inter-lining agreements (potentially but probably not in this update) codeshare agreements, and leases between airlines. Its also worth noting that minor bug fixes will be released between updates similar to 0.1. I would love to also hear your feedback and thoughts. Thanks!
    5 points
  2. My current plan is to have the ability to upload an airline livery for free, and an ability to upload livery for each aircraft type be Patreon only (in time also a feature for Patreon supporters to also upload custom liveries for a particular aircraft, but not yet as AWS storage is quite low so until we move away from it this probably won't be implemented).
    2 points
  3. Yep, planned for the next update 20.12
    2 points
  4. I agree. Stopovers should be added.
    2 points
  5. I might have not added it, I remember I was working on those features on a flight and there was something I didn't finish in time. So maybe I should finish that πŸ˜›
    2 points
  6. Hey Folks! I have reset world A, as agreed in the previous poll, it will have 5 aircraft delivered instantly rather than 1. Correspondingly the amount of money you get to start has been increased to 5 million: World A III: Timeframe: 1970-2020 World Speed: 20 Minutes/day (45 minutes/day until Wednesday, November 4th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines AirSimWorld 0.2.3 Alpha Airlines from old worlds no longer displayed on airline selection page/top navbar My aircraft view now allows viewing/sorting by cycles remaining/lifetime hours Added header links for Patreon/updated issue tracker link Ability for a world to allow for more than 1 instant delivery for new airlines Gates will now auto-lease when a new flight is created if possible New attributes for new demand model (this doesnt change demand in any way currently, just a way for the new data to start to be added to the database) BUG FIX New day script rewritten to not take forever As discussed in a previous announcement, version 20.11 Alpha (new versioning system) will release in a week or two to Patreon supporters and to everyone else one or two weeks after that. PS: The version at the bottom still has the 0.2.2d + git versioning, I will fix that later. I have a flight in a few hours I have to catch and still have a bunch to do before then πŸ˜›
    2 points
  7. First of all, allow me to say, I discovered this game two days ago and I am incredibly addicted. That being said, I would really like to see something added to the airport screen. I think it would be really nifty to be able to see the flights you have scheduled being displayed on an airport board (image attached) It'd give the player a sense of accomplishment, seeing their flights displayed on an actual board! πŸ˜„ Might be a tad bit difficult to script but seeing what the developers have managed to do so far, I do think they're capable of it! πŸ˜„ Thanks!
    2 points
  8. I'll definitely look to add something like that following 0.2 update or maybe 0.3
    2 points
  9. AirSimWorld 0.1.6 Alpha Database Optimizations in Event Manager Database Optimizations in route management Night Mode (leaked in from early 0.2 build) Better Logging Support
    2 points
  10. Hi! I'm sure many of you noticed that there was a bug that emerged recently whereby flights werent updating, this has since been fixed. The problem was that the code that runs the background tasks crashed, I'll be investigating the reasons for this but in the meanwhile it has been restarted and any updates you run should work now. You will need to refresh affected routes. I apologize for the long wait as I was busy with exams.
    2 points
  11. I mean part of what new features add are new expenses which are currently not modeled correctly. I do agree that finding a balance is a must right now, and it will continue being tweaked and worked on as time progresses. I honestly have just been too busy with school in recent weeks (end of semester) to be too involved in development, but an update is coming.
    2 points
  12. While I might not implement a full swap (since due to different aircraft speeds/turnarounds will be difficult if not impossible), I do plan to make it easier by making the scheduler more flexible, allowing to schedule several flights at a time or several planes) which should make the whole process of transferring schedule easier.
    2 points
  13. Leasing is going to be added in 0.2, I am not yet sure whether airline to airline leasing will be a part of 0.2 or not, but it will be added at some point for sure.
    2 points
  14. I was thinking about this, its not an issue for now but definitely in the future I'll add some inactivity thing. What I was thinking was something along the lines of: 7 days inactivity if the airline has no planes and no revenue 14 days inactivity if the airline has operations but has negative balance + negative revenue 30 days inactivity otherwise
    2 points
  15. In the current iteration of the demand model the demand is determined based on distance and relative populations served (which is a formula depending on population within a 50 nm radius of the airport distance adjusted), along with international considerations. I am a few weeks away from releasing a new update with the new demand model that makes demand much more dynamic by having 7 different types of demand (from tourists to business demand etc.) determined based on parameters that each city and nation has in regards to its tourism appeal, industrial activity, income inequality etc. (btw if someone wants to help out with assigning these attributes feel free to reach out). Further the new demand model works by metropolitan areas, with each airport within the same metro area competing with all the others in the same area (so Newark-LAX flights compete with JFK-LAX flights for example). I'm also planning on adding flight connections in but its a slightly different beast altogether (I still have PTSD from the first time I added flight connections in the sim).
    1 point
  16. Hey, I was wondering if we were going to get a new game in here soon, and if so if it could last from 1930-2020 or 1950-2022. Thanks!
    1 point
  17. I have had this same problem with the 747-100 and -200. I think the dev is working on it.
    1 point
  18. I mean, maybe instead of countries coming into/out of existence, there could be sets of political restrictions coming into/out of existence. Like pre-1991 your airport's headquarters could be in Moscow but you could also have a hub/focus city and terminal in Kiev, but after 1991 standard international political restrictions apply, and some political restrictions no longer applying after certain dates?
    1 point
  19. Or say, if the airport merges with another airport (like what happened to SFX [Berlin SchΓΆnefeld Airport] in October 2020) then the airline is transferred to that airport.
    1 point
  20. Could you possibly consider adding something that would allow airlines to save airports from closure, if there are enough flights (maybe about 40 flights per day to save a closing airport) going in/out? Thanks!
    1 point
  21. Stop overs are not a part of the sim yet though are coming in the future build. Open skies are in the sim though I don't remember if I added UK to the EU open skies agreement. If someone can let me know what is happening with that I can change that pretty easily (database update).
    1 point
  22. Series Name: Tupolev Tu-114 Model Name: Tu-114-200 (almost all 114s eventually upgraded) Base Cost: $62,700,000 (from AE) Crew Count: 5 Cabin Length: Cabin Width: Number of Doors: Maximum Capacity: 220 First Flight Date: 15 November 1957 Stop Production Date: 1963 Maximum Cycles: Rated for 14,000 flying hours. Not sure if that's the same thing. Empty Weight (kg): 91,000kg Max Fuel Weight (kg): 72,980kg Max Hold Payload (kg): couldn't find this, but I assume it's the MTOW minus the fuel? So like 99,000kg MTOW (kg): 171,000kg Turnaround time (min): 55 min (AE) Engine Manufacturer: Kuznetsov (Kuznetsov Design Bureau) Engine Model: NK-12 Cost: Only engine option Empty Range (nm): 5909 Full Range (nm): 4,830nm Speed (knots): 470 max, 420 cruise
    1 point
  23. I vote yes. I think right now you have to go into each individual aircraft and close each individual flight which is very cumbersome.
    1 point
  24. Could a route closing option please be added?
    1 point
  25. The game should also have more seat variety, like those sleeper berths for the old aircraft, or maybe even something like Etihad's The Residence
    1 point
  26. Not in this update I dont believe (though it is in my 0.3 branch, I forgot to put it in this one), so it will be in the next 20.11 update.
    1 point
  27. I do agree with him. Even though it is not a very necessary to be included it is reccomended to add it.
    1 point
  28. If you lease your own gate then you pay a per-month rate to use a gate (and therefore dont incur gate slot fees). Basically the slot system is designed for people to fly in, turn-around and fly out and the penalties are big on purpose to discourage people from hogging up gates (since they are not used exclusively by a single airline). To lease a gate either click "Lease Gate" in the top right in the airport page or on the flight research page under the airport to see the airports lease market which will give you your own gate for you to use as you wish. This a common issue and in the next version I have made it so that a gate is leased automatically if a turnaround is longer than 60 minutes (and a gate is available)
    1 point
  29. I dont know about deleting an airline. I ended up over a billion dollars in the hole before I figured out why. It took me a while but I got myself out of the hole by changing the schedules of my 5 planes. Once I was out of the hole, I was able to start leasing and purchasing new planes to grow my airline. I am now the 12th biggest airline in the game!!! GGAir - #12.
    1 point
  30. Same thing happened to me when I started playing. If you keep a plane at a gate for more than 60 minutes, the fees are HUGE. Either change your schedule or lease the gate. Once you have enough money, you can buy a terminal and that helps too. Good luck. Gary
    1 point
  31. I'm a full-stack dev myself, so I know pretty well how it feels be demotivated while working on personal projects 😞 If you need a hand here and there, just ask. I'd be more than happy to help!
    1 point
  32. @sviridovtSome Inputs: 1) Cargo Services - Commercial Service 2) Airport services such as priority check-in , faster boarding process which cost the airlines a bit of money paid to airport but decrease turn-around times 3) More competitive Index on over-supplied routes depending on In-fight services and price of seats and services. 4) Cash Flow forecasts 5) Options of liveries on Aircraft for some money but resulting in better reputations 6) Temporary Inter-airline Lease options - Leasing Airplane to other airline for a payment 7) Inclusion of some more graphs and pie-charts ------------------------------------------------------------------------------------------- Well these are all I have for now, but I will come in for more. Thanks and regards @AIR GOD PS:- The game is amazing !! Good Job πŸ™‚
    1 point
  33. Hey y'all! I am currently in the process of moving the game over to AWS, as such, the game server has been temporarily shut down. Should be back tomorrow hopefully.
    1 point
  34. One thing that has become clear to me is that the game becomes too easy once an airline is able to create enough flights/have enough funds. I want the game to still be challenging no matter how big the airline is (I also dont want the whole game to be focused around creating as many routes as possible and instead want to create a game where smarter routes are rewarded more than the amount). @MDK6778, who runs the bug creator airline the GOAT has suggested unions as one idea that I really like. I will look to implement that in 0.2 at the same time as I introduce payroll management. However I'm not sure if its enough and I would like to get suggestions from y'all as it is a hard balance to strike and I want to hear your input. -Sviri
    1 point
  35. You might have noticed that most players are no longer actively playing. If the game is too easy or too fast, you can't retain players who get bored when the game is no longer challenging. In real world, airlines take about 7 years to earn back the money they spend on buying a brand new aircraft. So if done right, you can only grow to about 16 times the size where you started over the course of 30 years. In the game, it only take 7 days! It is funny to talk about more new features (which makes the game balance even harder to tweak) to improve realism when the basic math is unrealistic ... The game is currently too easy even for small / new airlines. The hardest part is you have to always remember to change the ticket price after setting up a new route, which some new players fail to realize.
    1 point
  36. Maybe It could be a scaling effect; for instance, if you have up to 20 routes, you take a hit of 10-20% of your revenue, but if you have more than that you take 30-50%. Also, instead of being a huge event out of nowhere, there could be some warnings before hand, and let the player decide if he wants to continue investing, or save for the rough times ahead. I should have said that this is a mechanic that already exists in other games, like airtycoon online. There's pre-defined events that trigger the skyrocketing of fuel prices, or market crashes, and there's no way of surviving without re-defining your routes. In fact, it presents an opportunity to smaller companies, because the bigger companies are forced to sell their aircraft, so there's tons of aircraft available at low prices in the used market. That could help with the hardest part of starting you airline, which is building a fleet.
    1 point
  37. I dont think this is going to happen, there might be in far future an app that people may use, and maybe an ability to have custom worlds (although I don't see any way for that particular feature to be free due to the computational requirements involved). I don't have plans to release the games source code both because of the effort that went into it and because the game benefits from the social network effect (the more people that play the game the more people it attracts), so having everyone play in their own world worsens the game for everyone. Although smaller worlds are definitely going to be a part of the game.
    1 point
  38. Yes, I'm working on having one of the most extensive and comprehensive aircraft options out there for an airline simulation platform. (Watch out AE)
    1 point
  39. I personally think this game should have worlds with shorter days (e.g. 5 minute days, like S4E and S4B in Airline Empires). It would certainly help the pace of the game, in my opinion.
    1 point
  40. A QSI (Quality of Service) model, along with some other industry standard network planning formulas will fix these issues. This will make it so spam can liners will have a low passenger preference compared to a L-1011 in a nice config with 5 star service. (for example). There is a way to balance it out so new airlines don't get hit as hard too. All the other sims don't have this model in place, you can tell because spam can liners ALWAYS win vs another airline. If you go down the the path of AirwaySim, and start nerfing the Boeing 757 and other planes because the model is wrong, well that will just make the game too hard. On the contrary, Airline Empires has too loose of a model, where you can basically create demand in the millions/billions from nothing. From what I see now, it looks like the implementation of certain formulas will fix it, along with a payload/runway calculator (so I can't fly L-1011s on MDW-LAX anymore), catchment area calculator, hubs/connections and realistic traffic rules. I am sure I will come up with more once I dig into my files further.
    1 point
  41. Some people have requested a list of aircraft that are currently in game, so I am publishing it here. Please note that if you wish to submit any corrections, please do so on this thread. name name baseCost YEAR(model.`certifyDate`) YEAR(model.`stopProduction`) turnaround Airbus A300 A300B4-200 17500000 1974 2007 40 Airbus A300 A310-200 22500000 1983 2007 40 Airbus A320 A318-100 77400000 2003 2017 25 Airbus A320 A319-100 89600000 1996 2017 25 Airbus A320 A320-200 77400000 1988 2017 25 Airbus A320 A321-100/200 114900000 1995 2017 25 Airbus A320neo A319neo 101500000 2016 2050 25 Airbus A320neo A320neo 11060000 2016 2050 25 Airbus A320neo A321neo 129500000 2016 2050 25 Airbus A330 A330-200 238500000 1998 2050 40 AirbusA330 A330-300 264200000 1993 2050 40 Airbus A330neo A330-800neo 259900000 2018 2050 40 Airbus A330neo A330-900neo 296400000 2018 2050 40 Airbus A340 A340-200 187500000 1992 2010 70 Airbus A340 A340-300 241700000 1992 2010 70 Airbus A340 A340-500 291600000 2002 2012 70 Airbus A340 A340-600 275400000 2002 2010 70 Airbus A350 A350-800 366500000 2015 2050 60 Airbus A350 A350-1000 366500000 2017 2050 60 Airbus A380 A380-800 445600000 2006 2018 80 Antonov An-2/An-3 An-2P 1500000 1947 2001 20 Antonov An-2/An-3 An-3T 1500000 1990 2050 20 Antonov An-24 An-24RV 2400000 1962 1971 20 Antonov An-26 An-26-100 2600000 1970 1986 20 Antonov An-28 An-28 1800000 1975 1993 20 Antonov An-38 An-38-100 2100000 2000 2010 20 Antonov An-72/An-74 An-74TK-300 2400000 1983 2050 20 ATR 42 ATR 42-320 19500000 1985 2050 20 ATR 72 ATR 72-200 26000000 1988 2050 20 Comac ARJ21 ARJ21-700 40000000 2007 2050 30 Comac C919 C919 50000000 2021 2050 30 Xian MA60 MA60 22000000 2000 2050 20 BAC 1-11 One-Eleven 200 5200000 1965 1989 20 BAe-748 HS 748 Srs2/244 1600000 1961 1988 20 BAe ATP ATP 9500000 1988 1996 20 BAe Avro RJ RJ70 11000000 1983 2001 20 BAe Jetstream 31/32 Jetstream 32EP 3500000 1980 1993 20 BAe Jetstream 41 Jetstream 41 6000000 1992 1997 20 DHC-6 Twin Otter DHC-6 Series 300 6500000 1965 2006 20 Bombardier CRJ CRJ100ER 18300000 1991 2006 20 Bombardier CRJ CRJ-700 41400000 2001 2050 20 Bombardier CRJ CRJ705 41400000 2001 2050 20 Bombardier CRJ CRJ900 46500000 2003 2050 20 Bombardier CRJ CRJ1000 49500000 2009 2050 20 Airbus A220/Bombardier CS CS/-100 79500000 2012 2050 20 Airbus A220/Bombardier CS CS/-300 89500000 2012 2050 20 Bombardier Dash 8-100/200 Dash 8-100 12000000 1983 2005 20 Bombardier Dash 8 Q300 Basic 14000000 1995 2009 20 Bombardier Dash 8 Q400 Q400 32200000 1995 2050 20 Boeing 707 707-120B 40200000 1957 1979 70 Boeing 707 707-320B 40500000 1957 1979 70 Boeing 717 717-200 35000000 1999 2006 20 Boeing 717 717-200 HGW 36500000 1999 2006 20 Boeing 727 727-100 4250000 1962 1984 30 Boeing 727 727-200 Advanced 4250000 1962 1984 30 Boeing 737 Classic 737-200 Advanced 4250000 1966 1992 30 Boeing 737 Classic 737-300 26700000 1981 2000 30 Boeing 737 Classic 737-400 26700000 1985 2000 30 Boeing 737 Classic 737-500 28800000 1987 2000 30 Boeing 737 NG 737-600 31100000 1997 2000 25 Boeing 737 NG 737-700 89000000 1997 2050 25 Boeing 737 NG 737-800 106000000 1997 2050 25 Boeing 737 NG 737-900 112000000 1997 2050 25 Boeing 737 NG 737-900ER 112600000 2006 2050 25 Boeing 737 MAX 737 MAX 7 99700000 2019 2050 25 Boeing 737 MAX 737 MAX 8 121600000 2014 2050 25 Boeing 737 MAX 737 MAX 9 128900000 2021 2050 25 Boeing 737 MAX 737 MAX 10 134900000 2020 2050 25 Boeing 747 747-100 143800000 1970 1990 70 Boeing 747 747SP 171700000 1976 1990 70 Boeing 747 747-200B 215500000 1972 1990 70 Boeing 747 747-300 215500000 1983 1990 70 Boeing 747 747-400 234000000 1990 2009 70 Boeing 747 747-400ER 238000000 1990 2009 70 Boeing 747 747-8 418400000 2009 2050 70 Boeing 757 757-200 65000000 1983 2004 40 Boeing 757 757-300 80000000 1999 2004 40 Boeing 767 767-200 217900000 1982 2019 50 Boeing 767 767-200ER 220300000 1984 2019 50 Boeing 767 767-300 217900000 1986 2019 50 Boeing 767 767-300ER 220300000 1988 2019 50 Boeing 767 767-400ER 250000000 2000 2019 50 Boeing 777 777-200ER 306600000 1997 2019 60 Boeing 777 777-200LR 346900000 2006 2019 60 Boeing 777 777-300 370000000 1997 2019 60 Boeing 777 777-300ER 375500000 2006 2019 60 Boeing 777 777-8 410200000 2020 2019 60 Boeing 777 777-9 422000000 2020 2019 60 Boeing 787 Dreamliner 787-8 248300000 2011 2019 50 Boeing 787 Dreamliner 787-9 292500000 2014 2019 50 Boeing 787 Dreamliner 787-10 338400000 2018 2019 50 Embraer EMB-110 Bandeirante EMB-110P1-41 9500000 1968 1990 20 Embraer EMB-120 Brasilia EMB-120 11500000 1983 2001 20 Embraer ERJ ERJ-135LR 15000000 1992 2019 20 Embraer ERJ ERJ-140LR 15000000 1992 2019 20 Embraer ERJ ERJ-145 15000000 1992 2019 20 Embraer E-Jet E-170 41000000 2004 2019 20 Embraer E-Jet E-175 45700000 2005 2019 20 Embraer E-Jet E-190 50600000 2005 2019 20 Embraer E-Jet E-195 53500000 2005 2019 20 name name baseCost YEAR(model.`certifyDate`) YEAR(model.`stopProduction`) turnaround Fairchild Metro Metro 23-12 1500000 1968 2001 20 Fokker F27 F27-200 1600000 1958 1987 20 Fokker F28 F28 Mk4000 19900000 1967 1987 20 Fokker 50 Fokker 50HP 17500000 1987 1997 20 Fokker 70 Fokker 70 26000000 1992 1997 20 Fokker 100 Fokker 100 24500000 1988 1997 20 Ilyushin Il-18 Il-18V 245000000 1957 1985 30 Ilyushin Il-62 Il-62 45000000 1963 1995 30 Ilyushin Il-86 Il-86 35000000 1971 1991 50 Ilyushin Il-96 Il-96-300 40000000 1992 2019 50 Ilyushin Il-114 Il-114-100 15000000 1992 2019 30 Lockheed L-1011 TriStar L-1011-100 20000000 1974 1984 60 Lockheed L-1011 TriStar L-1011-500 23000000 1979 1984 60 Douglas DC-9 DC-9-30 5200000 1967 1982 20 Douglas DC-10 DC-10-10 20000000 1968 1988 60 McDonnell Douglas MD-11 MD-11 147500000 1990 2000 60 McDonnell Douglas MD-80 MD-82 48500000 1980 1999 30 McDonnell Douglas MD-90 MD-90-30 48500000 1993 2000 30 Saab 340 SAAB-340B Plus 24000000 1983 1999 20 Saab 2000 SAAB-2000 34000000 1992 1999 20 Short 330 Shorts 330-200 20000000 1972 1992 20 Short 360 Shorts 360-300 23000000 1981 1991 20 Sukhoi Superjet-100 SSJ-95 50100000 2011 2019 30 Tupolev Tu-134 Tu-134A 18500000 1966 1989 30 Tupolev Tu-154 Tu-154B-2 24000000 1968 2013 30 Tupolev Tu-204-100 Tu-204-100 35000000 1995 2019 30 Tupolev Tu-204-300 Tu-204-300 35000000 1995 2019 30 Tupolev Tu-214 Tu-214 35000000 1997 2019 30 Tupolev Tu-334 Tu-334-100 44000000 1999 2009 30 Yakovlev Yak-40 Yak-40 1000000 1966 1981 20 Yakovlev Yak-42 Yak-42D 14000000 1979 2003 20 Irkut MC-21 MC-21-200 72000000 2021 2050 30
    1 point
  42. Most of this will be implemented programmatically, and even in cases of ip spoofers and stuff all deals will be evaluated by the anti-cheat and flagged for review of something seems sketchy (ie, someone sells a plane for way less than it's value). You may very well be right that I'm being too optimistic, but it's worth trying it to ensure maximum realism and avoid arbitrary restrictions.
    1 point
  43. The following aircraft have now been added: Boeing 707 707-320C Boeing 717 717-200BGW (already in-game but corrected name and data set) Boeing 727 727-200 Douglas DC-10 DC-10-15 DC-10-30 DC-10-40
    1 point
  44. Those ideas sound fantastic and should actually allow a level of control over people trying to create a spamline by doing questionable activity
    1 point
  45. Probably coming in 0.2 (although terminals and maybe maintenance bases are definitely coming in 0.2)
    1 point
  46. I'd support that one πŸ‘
    1 point
  47. Definitely, fixing the database is the first priority though
    1 point
  48. 1 point
  49. The MAX's are in as well, please check the configuration page. I dont want you to do research for nothing πŸ˜›
    1 point
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