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Showing content with the highest reputation since 06/18/20 in all areas

  1. My current plan is to have the ability to upload an airline livery for free, and an ability to upload livery for each aircraft type be Patreon only (in time also a feature for Patreon supporters to also upload custom liveries for a particular aircraft, but not yet as AWS storage is quite low so until we move away from it this probably won't be implemented).
    2 points
  2. Yep, planned for the next update 20.12
    2 points
  3. I might have not added it, I remember I was working on those features on a flight and there was something I didn't finish in time. So maybe I should finish that 😛
    2 points
  4. Hey Folks! I have reset world A, as agreed in the previous poll, it will have 5 aircraft delivered instantly rather than 1. Correspondingly the amount of money you get to start has been increased to 5 million: World A III: Timeframe: 1970-2020 World Speed: 20 Minutes/day (45 minutes/day until Wednesday, November 4th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines AirSimWorld 0.2.3 Alpha Airlines from old worlds no longer displayed on airlin
    2 points
  5. First of all, allow me to say, I discovered this game two days ago and I am incredibly addicted. That being said, I would really like to see something added to the airport screen. I think it would be really nifty to be able to see the flights you have scheduled being displayed on an airport board (image attached) It'd give the player a sense of accomplishment, seeing their flights displayed on an actual board! 😄 Might be a tad bit difficult to script but seeing what the developers have managed to do so far, I do think they're capable of it! 😄 Thanks!
    2 points
  6. Hey, I was wondering if we were going to get a new game in here soon, and if so if it could last from 1930-2020 or 1950-2022. Thanks!
    1 point
  7. I don't know if I'm doing something wrong but the first and business class seats just vanish from the seat count. I do have second deck ticked. I add economy seats to the first deck, and the seats for business and first say 0.
    1 point
  8. I have had this same problem with the 747-100 and -200. I think the dev is working on it.
    1 point
  9. I mean, maybe instead of countries coming into/out of existence, there could be sets of political restrictions coming into/out of existence. Like pre-1991 your airport's headquarters could be in Moscow but you could also have a hub/focus city and terminal in Kiev, but after 1991 standard international political restrictions apply, and some political restrictions no longer applying after certain dates?
    1 point
  10. I will add the ability to remove all flights from a route, although this will probably come with the new demand model which also brings the new flight research page (no point in adding a feature to something thats going away soon anyway). For pre-orders I do want to implement it at some point, but I can't say I thought about it too much.
    1 point
  11. 1 point
  12. Or say, if the airport merges with another airport (like what happened to SFX [Berlin Schönefeld Airport] in October 2020) then the airline is transferred to that airport.
    1 point
  13. Could you possibly consider adding something that would allow airlines to save airports from closure, if there are enough flights (maybe about 40 flights per day to save a closing airport) going in/out? Thanks!
    1 point
  14. I should mention that you are able to lease planes with the starting budget (I believe ~5 planes of the A320/B737 type). I plan on making leasing a more obvious option as I realize its kind of hidden but when you go to order a plane you can select to lease it.
    1 point
  15. Stop overs are not a part of the sim yet though are coming in the future build. Open skies are in the sim though I don't remember if I added UK to the EU open skies agreement. If someone can let me know what is happening with that I can change that pretty easily (database update).
    1 point
  16. I agree. Stopovers should be added.
    1 point
  17. Series Name: Tupolev Tu-114 Model Name: Tu-114-200 (almost all 114s eventually upgraded) Base Cost: $62,700,000 (from AE) Crew Count: 5 Cabin Length: Cabin Width: Number of Doors: Maximum Capacity: 220 First Flight Date: 15 November 1957 Stop Production Date: 1963 Maximum Cycles: Rated for 14,000 flying hours. Not sure if that's the same thing. Empty Weight (kg): 91,000kg Max Fuel Weight (kg): 72,980kg Max Hold Payload (kg): couldn't find this, but I assume it's the MTOW minus the fuel? So like 99,000kg MTOW (kg): 171,000kg
    1 point
  18. I vote yes. I think right now you have to go into each individual aircraft and close each individual flight which is very cumbersome.
    1 point
  19. Could a route closing option please be added?
    1 point
  20. The game should also have more seat variety, like those sleeper berths for the old aircraft, or maybe even something like Etihad's The Residence
    1 point
  21. Not in this update I dont believe (though it is in my 0.3 branch, I forgot to put it in this one), so it will be in the next 20.11 update.
    1 point
  22. I do agree with him. Even though it is not a very necessary to be included it is reccomended to add it.
    1 point
  23. If you lease your own gate then you pay a per-month rate to use a gate (and therefore dont incur gate slot fees). Basically the slot system is designed for people to fly in, turn-around and fly out and the penalties are big on purpose to discourage people from hogging up gates (since they are not used exclusively by a single airline). To lease a gate either click "Lease Gate" in the top right in the airport page or on the flight research page under the airport to see the airports lease market which will give you your own gate for you to use as you wish. This a common issue and in the next
    1 point
  24. I dont know about deleting an airline. I ended up over a billion dollars in the hole before I figured out why. It took me a while but I got myself out of the hole by changing the schedules of my 5 planes. Once I was out of the hole, I was able to start leasing and purchasing new planes to grow my airline. I am now the 12th biggest airline in the game!!! GGAir - #12.
    1 point
  25. Same thing happened to me when I started playing. If you keep a plane at a gate for more than 60 minutes, the fees are HUGE. Either change your schedule or lease the gate. Once you have enough money, you can buy a terminal and that helps too. Good luck. Gary
    1 point
  26. I'm a full-stack dev myself, so I know pretty well how it feels be demotivated while working on personal projects 😞 If you need a hand here and there, just ask. I'd be more than happy to help!
    1 point
  27. Bookmarking flights is planned, as for finished worlds I just haven't gotten around to closing OC III as I have been a bit AWOL, though I will do it in the coming days. Also I should mention that the flight research page is getting redone from scratch for 0.3 (hence why it's taking a while, getting motivated to do anything front-end related is not easy when you're a back-end dev)
    1 point
  28. @sviridovtSome Inputs: 1) Cargo Services - Commercial Service 2) Airport services such as priority check-in , faster boarding process which cost the airlines a bit of money paid to airport but decrease turn-around times 3) More competitive Index on over-supplied routes depending on In-fight services and price of seats and services. 4) Cash Flow forecasts 5) Options of liveries on Aircraft for some money but resulting in better reputations 6) Temporary Inter-airline Lease options - Leasing Airplane to other airline for a payment 7) Inclusion of some more graph
    1 point
  29. While I might not implement a full swap (since due to different aircraft speeds/turnarounds will be difficult if not impossible), I do plan to make it easier by making the scheduler more flexible, allowing to schedule several flights at a time or several planes) which should make the whole process of transferring schedule easier.
    1 point
  30. I was thinking about this, its not an issue for now but definitely in the future I'll add some inactivity thing. What I was thinking was something along the lines of: 7 days inactivity if the airline has no planes and no revenue 14 days inactivity if the airline has operations but has negative balance + negative revenue 30 days inactivity otherwise
    1 point
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