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Marco1887

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Everything posted by Marco1887

  1. All Airports in India Current in-game time zone: UTC +4h Real time zone: UTC +5:30
  2. I think I can proof your thesis. I recently edit an other route. The blue box disappeared and my profit was -11m$. I increased the ticket price and, after the blue box disappeared again, the profit was +14m$. I decreased the ticket price back to the privious price and reloaded the page about 10 minutes later. Now the profit is +4m$.
  3. Sorry for double post, but I#m not allowed to edit my previous comment. Next weird fact: The Net Income was around 900k when the loasfactor was 13k/13k. After I decreased the ticket price for eco the loadfactor is 13k/13k again and the net income is now 1300k (business still 0/2k due to more supply than demand)
  4. Ok, here is something: I set a scedule on a route, ticket price and IFS Profile. I updated (blue box) reloaded the page (blue box gone) and the loadfactor was 13k/13k in Eco and 0/2k in Busines Class. I didn't check the Supply/Demand ratio so I decreased the business class ticket price, updated (blue box) and reloaded the page later (blue box gone). After that the loadfactor was 8k/13k and 0k/2k. I did not change the ticket price for the eoc but the ticket sales decreased by 5k.
  5. Hi, I don't think the fuel price balancing is the only problem here. Sometimes I can't follow the flight financials. I link the latest case below. E.g. my route has a load factor of 100% and a net income of -200k. I increased the ticke price and the net income increased to -1k at 100% load factor. I increased the ticket price again and the the net income changed back to -200k at 100% load factor. https://prod.airsim.world/flights/research?orig=PEK&dest=DAC
  6. Maybe it is in weight because it is in weigth in real avation. I prefer to keep this unit.
  7. In my mind, the freeze is an entire freeze for e.g. holidays. Basically to avoid that aircrafts reach their cycle limit (or the airline will be deleted when any form of clean up is implemented)
  8. I like to have the possibility to save/export settings (e.g. cabin service, aircraft configurations) to the account and load/export them in an other world or airline. Original post:
  9. There are many try-and-error airlines with active flights for the default 100$. These flights are claiming a lot of pax and it is not possible to operate these routes with profit. So I suggest: a. set the default price 100k$. All pax will choose the cheaper offers made by active players b. Define a deadline for inactive airlines. E.g. 4 weeks inactive (in real time) causes the (temporary) cancellation of all flights. It shall be possible to re-activate the airline. c. Implementation of a custom inactive mode. The player can define a time of e.g. max 4 weeks (real time). In this period the account/airline is not affected by b. c-variation. The airline is completely frozen. No Profit, no airplane usage but the route supply is still mentioned. Original Post:
  10. Whatever is the easiest for you. Maybe it is too early but where ist the "Suggestions" subforum? Or do you mean "feature requests"?
  11. 9. There are many try-and-error airlines with active flights for the default 100$. These flights are claiming a lot of pax and it is not possible to operate these routes with profit. So I suggest: a. set the default price 100k$. All pax will choose the cheaper offers made by active players b. Define a deadline for inactive airlines. E.g. 4 weeks inactive (in real time) causes the (temporary) cancellation of all flights. It shall be possible to re-activate the airline. c. Implementation of a custom inactive mode. The player can define a time of e.g. max 4 weeks (real time). In this period the account/airline is not affected by b. c-variation. The airline is completely frozen. No Profit, no airplane usage but the route supply is still mentioned. 10. Possibility to save settings (e.g. cabin service, aircraft configurations) to the account and give the option to load these settings in other worlds/airlines. 11. A button "remove all flights ot this route" in the flight scheduler.
  12. Hi, I like most of the new design, but the current route profit section looks better to me than the possible new one. Maybe it is just the coloring.
  13. Hi, there will be more options in world's future.
  14. 6. In-Flight Service: "Flight Information"-option for screens 7. In-Flight Service: Upgrades from Standard servie, e.g. first meal "cold meal" for free and basic hot meal for x$ 8. Better visibility for unread mails and a button to change all to read/unread And thank you again for the server upgrade, the new performance is awsome.
  15. Sorry for multi-post, me again. 5. It would be great when the pax is calculated by area and not by airport. E.g. the route Greater London to New York City Metro area can be 100.000 weekly. Those pax can be split to all possible routes (e.g. LCY-EWR, LHR-LGA) or just one route. That results in acompetition of airlines on different airports and is more realistic. 6. Coming soon...
  16. Hi, I have some suggenstions: 1. As mentioned in the Discord, I would appreciate a world starting 1950 and ending earliest Dec. 31 2025 to give the ability to operate modern aircrafts e.g. A3XYneo, A350, 737MAX, 777-X... 2. For players who start late it would be helpful to have a list with airports that already have been chosen as airline bases. 3. It should be possible to sort the routes after the load fector percentage, not only the total pax. 4. I like to have filters in the aircraft list: Show only [TYPE] Not a single wish/suggestion is a premise for me to play the next world, especially not after the latest improvements in the market research (Thanks a lot)
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