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Hey Y'all!

Just wanted to give you a bit of an update on 0.2 as well as give you all a bit of a roadmap regarding what to expect in future releases of the game as we go through the Alpha development stage. 0.2 is going to have a lot of new features and I hope that you will agree with me that these features are worth the wait. 


AirSimWorld 0.2 Alpha (Release mid to late June):

  • More details on your airlines finances (including breakdowns of how each of your cabins, aircraft and configurations are performing as a whole, more detailed flight financials etc.) 
  • Credit Ratings, Loans and Leases
  • Ability to Bankrupt your airline/go into Bankruptcy Protection
  • Airport Gates and Terminals
  • Alliances 
  • Airline Reputation and Reach
  • Staff options (setting salaries, dealing with unions, employee morale etc.) 
  • Logos, graphics and branding options
  • Better mail system (aircraft deliveries split from general mail, mail reserved for important information
  • Various bug fixes

AirSimWorld 0.3 Alpha (Release mid July):

This update will primarily be a UI update, that wont add many features but will be a significant overhaul of the UI. This will include things like making all the tables sortable (currently only flights and aircraft pages have those), add ability to add other columns to tables as well as have the ability to customize the UI to your own needs (One such feature is the ability to customize what is shown on the dashboard). This update wont do too much in terms of new features except bug fixes and tweaking of some game mechanics.

AirSimWorld 0.4 Alpha (Release early August):

This update will primarily add depth to existing ingame features, examples include adding aircraft options (winglets, extra fuel tanks etc.), more maintenance options, have aircraft maintenance actually take aircraft out of service (currently it only charges your airline money), more facilities upgrades (lounges, maintenance facilities etc.), better alliance options, realistic flight delays (cascading flight delays) etc. 

AirSimWorld 0.5 Beta (Release late August/Early September):

This update will primarily overhaul the way you interact with agents in game (aircraft manufactures, banks, airports) by adding contracts and negotiations to the game, so you'll be able to negotiate with an aircraft manufacturer or an airport to get a certain price on things etc. This will also add more complicated things like aircraft options, termination fees etc. This contract system will also be used for player interactions for things such as inter-lining agreements (potentially but probably not in this update) codeshare agreements, and leases between airlines. 


Its also worth noting that minor bug fixes will be released between updates similar to 0.1.


I would love to also hear your feedback and thoughts. Thanks!

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  • 11 months later...

@sviridovtSome Inputs:

1) Cargo Services - Commercial Service

2) Airport services such as priority check-in , faster boarding process which cost the airlines a bit of money paid to airport but decrease turn-around times

3) More competitive Index on over-supplied routes depending on In-fight services and price of seats and services.

4) Cash Flow forecasts

5) Options of liveries on Aircraft for some money but resulting in better reputations

6) Temporary Inter-airline Lease options - Leasing Airplane to other airline for a payment

7) Inclusion of some more graphs and pie-charts


Well these are all I have for now, but I will come in for more.

Thanks and regards


PS:- The game is amazing !! Good Job 🙂

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  • 2 months later...
  • 7 months later...

i love the idea of cargo airlines. perhaps people could also have the option to operate a lessor? frequent flyer programs? package abilities?(bundles; hotels, airlines, all in one fare) individual pax charts, ground competition like high-speed rail, bus, etc.

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