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Gibus Airline Group

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Posts posted by Gibus Airline Group

  1. So currently I have trouble finding airports, since I cannot filter them by country etc. I have no idea why some airports show up in the result, even though the name does not include what I typed.
    Would be nice to see some result filtering or something to make searching airports slightly easier.

    • Like 1
  2. 1 hour ago, IQuit said:

    You might have noticed that most players are no longer actively playing. If the game is too easy or too fast, you can't retain players who get bored when the game is no longer challenging.

    In real world, airlines take about 7 years to earn back the money they spend on buying a brand new aircraft. So if done right, you can only grow to about 16 times the size where you started over the course of 30 years. In the game, it only take 7 days! It is funny to talk about more new features (which makes the game balance even harder to tweak) to improve realism when the basic math is unrealistic ...

    The game is currently too easy even for small / new airlines. The hardest part is you have to always remember to change the ticket price after setting up a new route, which some new players fail to realize.

    Personally, I am not playing due to external reasons. Mostly, I don't have the time. Another reason for me is because of the unresponsiveness of the game, I have trouble updating my routes. If that gets fixed, I can come back and hopefully be quicker.

  3. 7 minutes ago, Marcalorian said:

    Maybe It could be a scaling effect; for instance, if you have up to 20 routes, you take a hit of 10-20% of your revenue, but if you have more than that you take 30-50%. 

    Also, instead of being a huge event out of nowhere, there could be some warnings before hand, and let the player decide if he wants to continue investing, or save for the rough times ahead.

    I should have said that this is a mechanic that already exists in other games, like airtycoon online. There's pre-defined events that trigger the skyrocketing of fuel prices, or market crashes, and there's no way of surviving without re-defining your routes. In fact, it presents an opportunity to smaller companies, because the bigger companies are forced to sell their aircraft, so there's tons of aircraft available at low prices in the used market. That could help with the hardest part of starting you airline, which is building a fleet.

    actually, interesting Idea, I think that would really work out. A crisis that badly affects large airlines, and benefits small airlines? Interesting...

  4. 10 minutes ago, Boeing 757 said:

    Yeah, however maybe adding some helicopters would make the game have a larger variety of aircraft, even though they were mostly useless in Airline Empires.

    I don't really see the logic behind copters, airlines operate planes and not copters. You got a reason besides variety?

  5. 29 minutes ago, Air Australia said:

    Will there be are bigger variety of planes coming?

    If there are any planes missing, you can go to the thread and add the details.

    Please note, as time passes, more planes will be available as they get developed. It is still 1974, so there are not that many advanced planes yet.

  6. 4 hours ago, sviridovt said:

    Yeah, the plan is currently to write rules (and make it impossible code-wise) to lease/sell to your own airlines but I havent got around to writing 'official' rules or anything like that. The plan to do that is something along the lines of:

    • You cant have more than one airline in one country (unless its a subsidiary which will be added in the far future) 
    • You cant sell/lease planes between your own airlines 
    • You cant have a business relationship with your own airline (except maybe have it be in the same alliance) 

    Another idea that I had as part of an anti-cheat system (which is coming later), have all transactions analyzed for 'fairness' and if they're deemed sketchy have them marked for manual review by an in-game mod or something similar. I want to avoid setting arbitrary rules since I want to have the ability for people to do anything that could hypothetically happen IRL. All of this will also be less relevant since over time the game is designed to run with lots of small worlds rather than one large one (in fact, there exists a set number of airlines (that I have not calculated) at which point creating a new world would be more computationally efficinent than adding an airline to an existing world). 

    Love the Ideas, anything to prevent exploiting and cheating. 

  7. So, this might be a bit far-fetched, but it would be cool to see this idea implemented in the far future. 

    Would be nice to have the option to be an aircraft lesser (either a dedicated company, or just leasing aircraft directly from the airline) which would add to the realism and assist smaller airlines. These planes could be a whole lot cheaper than buying aircraft, meaning smaller airlines can get the ball rolling quick. I mean, at the beginning at 1970s, there is little competition and small airlines have no problem. Later though, around 2000s, there is a whole lotta competition, meaning smaller airlines would have some trouble getting started. 

  8. 1 hour ago, IQuit said:

    1. Config name empty by default or remove this field totally. Display config layout (e.g. 12F24C96Y) if name is empty.

    I agree with this, this could set a good standard.

    1 hour ago, IQuit said:

    2. Make config account wide, if you have two airlines in the same (or different) world, they can share the same config.

    Same here, would be cool, but I doubt it'll be implemented until the actual game release, when we have a better host.

    1 hour ago, IQuit said:

     3. Default color attached to service class (like the current default pitch and width) so that you don't have to pick new colors every time you configure a new aircraft type.

    I would prefer this the way it is right now, but I don't know which is better until more people drop their opinions on this one.

    1 hour ago, IQuit said:

     4. Total pax slightly less than max allowed if can't fit into the last row, rather than max allowed + 1 extra row.

    True, this would add some realism.

    1 hour ago, IQuit said:

     5. Only send update to server when dragging ends (i.e. mouse button released), unlike when you're playing on localhost, the nerwork latency makes sliding the pitch and width very unintuitive. Or perhaps perform all the seat layout calculations client side, then revalidate again server side upon clicking a save button.

    I personally have the update issue that it is too slow, not too fast. Wierd.

    1 hour ago, IQuit said:

     6. Better configuration allows you to charge significantly more (i.e. first class vs LCC), it is currently negligible.

    Not sure how I feel about this one.

  9. 6 hours ago, sviridovt said:

    I was thinking about this, its not an issue for now but definitely in the future I'll add some inactivity thing. What I was thinking was something along the lines of:

    7 days inactivity if the airline has no planes and no revenue

    14 days inactivity if the airline has operations but has negative balance + negative revenue

    30 days inactivity otherwise

    I mean, sure, we could always discuss and tweak all this later, no real rush

  10. I mean, maybe something else than 14 days, something that might be a little more consistent, like a punishment after too long of inactivity.

    I think after 7 days your airline starts to suffer, and slowly break down, so you have the chance to pull yourself out.

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