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sviridovt

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Everything posted by sviridovt

  1. Time outs are happening due to server migration, I am working on a deployment today to address it. Thanks!
  2. Updated the My Airlines link to point to the new URL, forgot to publish changes to the header last night.
  3. World B VI Timeframe: 1950-2010 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, November 26th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Note: This new world is running on a new server, so please let me know if there are any issues. Please also note the URL change from play.airsim.world to prod.airsim.world. Thanks!
  4. I might make open worlds in the future but for now there is not a scale for that.
  5. Can you send me your airline link and I'll take a look
  6. Hi folks! A small bug fixing update, more substantive updates incoming soon as well as a devblog update. AirSimWorld 22.10.16 Fixed terminals not being named properly/causing crashing All terminals updated, so should be a thing of the past Lack of leasable gates causes a crash Trying to change an empty config now shows an error rather than crashing Fixed scheduler hour > 24 causing a crash Fixed empty price causing a crash
  7. The world is fixed now, sorry I forgot to save after changing the status to active (I usually first create the world as inactive so I can run my new world script and then activate the world). It's fixed now, and I will keep the 45 minute clock until Friday.
  8. World B VI Timeframe: 1950-2010 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, June 15th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines PS: I am also in the finishing stages of the new demand update, so watch this space.
  9. I am still planning on releasing the update (I know, its been a while but I am slowly working on it! I promise!), and World A would be re-instated then.
  10. World B IV Timeframe: 1950-2010 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, December 29th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines
  11. Can you send the link to the plane?
  12. I am working on pushing out a new update with the new demand model, I am holding the reset until after that update.
  13. Hahaha, yeah the algorithm in the term paper is indeed the algorithm that I use for modeling metropolitan areas, albeit with slightly different parameters (I also did get an A in the class/term paper, although I have a feeling the professor wasn't exactly looking too critically). The point you raise is valid and is actually a problem right now, since demand is based on the airports population within 50 miles, and there are 3 primary ways in which the new demand model addresses it. Although probably not going to be a part of this update, I do have runway information about all of the airports in the sim, as well as all aircraft have minimum runway requirements in the db, so it would be relatively trivial (and I indeed plan) to implement runway minimums such that you simply wouldn't be able to operate large jets out of small airports that can't sustain them. The new model has airport parameters that 'grade' airports as to how preferable that airport is, similar to how metro areas and nations have attributes. So pax will prefer certain airports over others, although that 'grade' might be influenced in later updates by infrastructure constructed as part of the hub (lounges etc.), there are always going to be some airports that are more preferred. Although this will be implemented in this update, assigning attributes to airports will likely not be a priority until after all the nations and major metros have had their attributes set. Until then the attributes will be neutral. While not all passengers care a lot about the quality of the airport (lest LGA not exist), the premium passengers do. All of which is actually quite realistic. I plan on implementing specific airport restrictions into the sim in a future update, this includes things like restrictions regarding international flights, maximum distance requirements (take a look at LGA or DAL for instance), as well as airport closure/opening times, maintenance or runway restrictions etc. As a rule I generally try and avoid arbitrary restrictions on what you can or can't do in the game in favor of trying to model the realistic obstacles that prevent real world airlines from say operating out of Teterboro or the like.
  14. World has been sped up to 10 minute days, World B III has been de-activated.
  15. In the current iteration of the demand model the demand is determined based on distance and relative populations served (which is a formula depending on population within a 50 nm radius of the airport distance adjusted), along with international considerations. I am a few weeks away from releasing a new update with the new demand model that makes demand much more dynamic by having 7 different types of demand (from tourists to business demand etc.) determined based on parameters that each city and nation has in regards to its tourism appeal, industrial activity, income inequality etc. (btw if someone wants to help out with assigning these attributes feel free to reach out). Further the new demand model works by metropolitan areas, with each airport within the same metro area competing with all the others in the same area (so Newark-LAX flights compete with JFK-LAX flights for example). I'm also planning on adding flight connections in but its a slightly different beast altogether (I still have PTSD from the first time I added flight connections in the sim).
  16. Hey folks! World B is getting reset! As always for the first three days the world will run at a reduced speed. As with the previous iteration, everyone will get 5 instant deliveries for your first planes. As World A III is also coming to a close soon, I have decided to hold off on resetting world A until a new update (with the updated demand model) which I plan to release within the coming weeks. Good luck! World B IV Timeframe: 1950-2010 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, July 14th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines
  17. Yeah, Brexit does throw a wrench into the plan, but then again, what doesn't it throw a wrench into?
  18. Hey folks! World B III has been reset! All the same rules, dates and speed, the only difference is that just as in World A III, you will now have 5 instant deliveries and the starting money has been updated to reflect that as well (as it seems like people like having more planes delivered at the start). As always, time will be kept to 45 minute days for the first 3 days and then will speed up to the normal 10 minute days (same as B II) World B III Timeframe: 1950-2010 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, February 3rd to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Best of luck to all!
  19. I would imagine you have a lot of gate overages, are you leasing a gate or did you just create a flight without leasing a gate first? You can check your gate overages by going to facilities -> slot rental
  20. If you go to account settings you should be able to change your display name
  21. There isn't a way to expand a terminal (I should probably set a minimum limit for gates per terminal), if you let me know what terminal it is I'll add 10 gates to it.
  22. Hey folks! Although I didn't have time to work on ASW too much over the past few months with grad school deadlines coming (I am now done for the semester 🙂 ) , it doesnt mean I totally didnt do anything ASW related. One of my term projects for one of my classes involved developing an algorithm for clustering cities, a variation of which I plan to use for the new demand model in order to unify demand between two airports in the same city (JFK will compete with EWR and LGR etc.). Now that that class is done, and that this algorithm is not core the sim (there is nothing to be gained by knowing how the code works, its output will be public in the sim anyway) I have decided to release the term paper just for anyone interested. Although I do plan to further work on the code (its honestly a mess, but thats what happens when you write code on no sleep), but the general idea is there (also, since this code will only ever be ran once, there isn't really a reason to worry too much about its efficiency if its good enough). My current plans are to mess more with the alpha value, probably going to set it higher and set A = A^3, thus making it so that cities can be clustered if they are within a longer distance iff they are connected by a close city in between. But either way, this is something I haven't thought too much about. Either way, I'm just putting it out there in case someone is interested. MTH620_Term_Paper.pdf
  23. Ok, I'll check on that. Would you mind submitting a bug report on the issue tracker? https://airsim.world/index.php?/forums/forum/6-bug-reports/
  24. I will add the ability to remove all flights from a route, although this will probably come with the new demand model which also brings the new flight research page (no point in adding a feature to something thats going away soon anyway). For pre-orders I do want to implement it at some point, but I can't say I thought about it too much.
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