Jump to content

sviridovt

Developer
  • Posts

    428
  • Joined

  • Last visited

  • Days Won

    105

Everything posted by sviridovt

  1. Cargo is a long term goal, with the biggest barrier so far being data. This is also the case for the new demand model as well since I don't have a data editor anymore :( and I would rather work on getting new features out given my limited time.
  2. I'll take a look at it, truthfully haven't looked at that page yet.
  3. It's a database thing. I do have a plan to get a new data management system (what I termed Mojave service) up in the near future, which will be a better system for database management and would allow y'all to suggest aircraft in a better way than a forum post (adding planes to the database right now is a huge hassle). This would allow all data to be added to the sim (aircraft, airports, political restrictions, etc.) much easier and would even allow y'all to make suggestions in the system itself that I could then just review and accept rather than having to manually add stuff in. Until then not really doing any data edits.
  4. Even then the potential for abuse is too great. I do see a future where you could create a subsidiary (with your parent airlines money) and then balances can be transferred back and forth. On the whole, I do have a plan to take the sim in a slightly different direction I want to try out, with more worlds but shorter with longer term worlds being arcade style 7 days per turn worlds. So what will probably happen, or at least my thinking is (and I do want to come up with some catchy names for these): World A: 1935-1960 World B: 1950-1980 World C: 1975-2000 World D: 2000-2025 And then the longer term worlds to be the 7 days per turn worlds, namely: Arcade World, 2000-... Dynasty World 1935-2025 (new mode to have 7 days per turn with all the realism restrictions in place) The thinking here is that I do notice that people tend to stick around more when they join an earlier world (which makes sense), so having more shorter worlds gives people more opportunities to start in a fresh world. I also plan on resetting worlds slightly earlier, so B X will start probably about when B IX is 75-80% of the way through. This way hopefully there are more opportunities to 'start fresh' None of this is coming tomorrow persay, especially for Dynasty mode I do want to add some fleet management stuff that will be coming as part of the maintenance update (though a lot of those features will be added before the official updates, I really like the dashboard release model where it's an opt-in type thing which was helpful to me in getting feedback) so the Dynasty mode will be added before the update. Ideally I would like Dynasty mode to launch when Arcade is about halfway through. I would also need to add more planes in the 1930-1950 years, which at present there aren't that many.
  5. Looks like my world initialization script is a bit too much for an async task to handle so I need to split the gates into smaller batches. Will fix after work.
  6. Will take a look, the beta database crashed shortly after world initialization but it marked itself as succeeded and from quick browsing the airports seemed to have been added. Will re-run initialization
  7. Hi folks! I have restarted the Sandbox world on the beta server (https://beta.airsim.world), the previous world was closed due to issues. As per usual, the sandbox world is designed for y'all to mess about with and do not offer any guarantee of availability or support. Worlds in beta may be reset or removed without warning. Sandbox II Hosted on beta server, not available in the 'My Airlines' page, click the Sandbox World link on the forum Years: 2000-3000 Mode: Sandbox Restrictions: Political restrictions, but any aircraft may be purchased Speed: 7 days/ 20 minutes. Beta does presently have some unreleased features for the upcoming fuel update, though it does not have the latest database updates as I'm still working on balancing all of this out in a lower environment Let me know if there are issues. Thanks!
  8. Yes, this is a known issue with older pages requiring way too many database calls. It is an ongoing effort to address these issues (you can see this issue was fixed in route research, my flights page etc.) but some of the less trafficked pages are still a WIP. The goal is to get all of the UI migrated over time.
  9. That I agree with and would recommend starting a separate thread for. I will need to redesign the scheduler for the maintenance update, one of the things for that update is support for moving schedules over to another aircraft, which requires some kind of a scheduler interface. From my point of view it would make sense to create a common scheduler that can be used both for flight research and moving flights and other usecases such as gate scheduling.
  10. I don't see something like that being implemented for the potential of abuse. I do want to see a contract type system for airline to airline dealings such as leases (though far down the line), as well as a potential of subsidiaries, codeshares and other such relations in the far future (which itself would need to be carefully managed to avoid abuse) but not direct transfers.
  11. ah, this is the forum reputation. It has to do with the likes that your posts receive and has no impact on the sim.
  12. Where are you seeing it? I don't remember adding any reputation view in recent times, or any major changes to the reputation system as a whole. Generally the way it works is that both your airline and your flights have separate reputations (with the combination of the two being used to effect the passengers desire to fly your airline when compared to other airlines on that route) the former of which is the average of all your flight reputations weighed by number of passengers that have flown on a given flight, however neither of those reputations are represented in a binary 0 or 1 which leaves me confused. Overall the system is due for an overhaul and that will come either as part of the maintenance update or the demand system redesign as it will definitely be needed for the demand system redesign but haven't yet decided how I want maintenance and reputation to interface. This is largely a technical decision but will impact the timeline of things, hence why I'm inclined to not keep them too inter-twined.
  13. I have found the issue with the remaining failures and redrove all the failed messages. Check now.
  14. Hi! Apologies for the delay, but I have not had the time to look into this. It does appear that there was a miss onboarding that recalculate gates task to celery in the migration, all the recalculations have been back-filled. Let me know if you're still seeing issues. Thanks!
  15. Planes don't show up immediately, this is by design to avoid abuse. They will show up at a random time within 24 hours (irl)
  16. I think the issue has to do with CPU utilization spiking and shutting the background service down. I've been doing a lot of traveling for work hence have not had the time to spend on this. I am one guy working on this, so please be patient. Thanks!
  17. You can create an inflight service profile under 'My Airline' section, after you create one you can start putting it onto your flights, this will increase the reputation for your flight depending on how you set it up and (in theory) allow you to charge higher prices.
  18. There is technically support for that in the existing loans/debts system though it is not currently enabled. Don't remember why I never enabled it, might be worth a look to see if it can be done so.
  19. He's actually the alliance leader and runs it as a dictator
  20. I have now deployed the changes to prod and so we are officially not using the event manager in favor of a pure celery based backend. Will make sure to monitor things to ensure everything is still operating smoothly but do let me know if you experience any issues. Thanks!
  21. I have restarted the event manager. I'm working on deprecating the current event manager which should fix these issues. The new system is running in Alpha but am still having some issues with it hence why didn't deploy to prod. Thanks! We are partially off of event manager currently, with celery managing the actual task execution (this is working as expected) but the event manager itself (which is still used to orchestrate tasks) is having issues.
  22. There is currently no way to lease a gate out (though something that could be interesting to add), you can share your gates with your alliance but you do not receive any revenue for it.
  23. I will try to look at it over the weekend, I've been doing a lot of traveling for work over the past month (just got home for the first time in 3 weeks yesterday night) so have had very little time to focus on ASW.
×
×
  • Create New...