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sviridovt

Developer
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Everything posted by sviridovt

  1. I have found the issue with the remaining failures and redrove all the failed messages. Check now.
  2. Hi! Apologies for the delay, but I have not had the time to look into this. It does appear that there was a miss onboarding that recalculate gates task to celery in the migration, all the recalculations have been back-filled. Let me know if you're still seeing issues. Thanks!
  3. Planes don't show up immediately, this is by design to avoid abuse. They will show up at a random time within 24 hours (irl)
  4. I think the issue has to do with CPU utilization spiking and shutting the background service down. I've been doing a lot of traveling for work hence have not had the time to spend on this. I am one guy working on this, so please be patient. Thanks!
  5. You can create an inflight service profile under 'My Airline' section, after you create one you can start putting it onto your flights, this will increase the reputation for your flight depending on how you set it up and (in theory) allow you to charge higher prices.
  6. There is technically support for that in the existing loans/debts system though it is not currently enabled. Don't remember why I never enabled it, might be worth a look to see if it can be done so.
  7. He's actually the alliance leader and runs it as a dictator
  8. I have now deployed the changes to prod and so we are officially not using the event manager in favor of a pure celery based backend. Will make sure to monitor things to ensure everything is still operating smoothly but do let me know if you experience any issues. Thanks!
  9. I have restarted the event manager. I'm working on deprecating the current event manager which should fix these issues. The new system is running in Alpha but am still having some issues with it hence why didn't deploy to prod. Thanks! We are partially off of event manager currently, with celery managing the actual task execution (this is working as expected) but the event manager itself (which is still used to orchestrate tasks) is having issues.
  10. There is currently no way to lease a gate out (though something that could be interesting to add), you can share your gates with your alliance but you do not receive any revenue for it.
  11. I will try to look at it over the weekend, I've been doing a lot of traveling for work over the past month (just got home for the first time in 3 weeks yesterday night) so have had very little time to focus on ASW.
  12. I do actually have something similar planned for as part of the maintenance update coming after the fuel update is done. I want to also take that as an opportunity to revisit reputation since there currently isn't a good representation of reputation in game despite it having a significant impact on passenger preferences.
  13. Yep, after leasing gates or building a terminal it should automatically re-adjust your gates to fit your flights into those gates if possible. There was a bug whereby that part of the code would crash but has since been fixed circa 1-2 weeks ago. Let me know if issues persist. Thanks!
  14. Interesting, I'll take a look later. Trying to finish redesigning event manager that's blocking some notifications I want to add, as I don't want to add new events without finishing the event manager redesign
  15. The new demand system is not up yet, but the current demand system should not produce those results. Which route is this on? If it's competitive enough and your competition has high enough reputation I can see something like that happening.
  16. I do have a long term plan to add cargo though not a priority at the moment. My current major priorities for 2024 are a demand system and UI redesigns, I am still unsure about the prioritization beyond that.
  17. At present I'm planning to rework the demand system to be more dynamic such that you can implement different pricing strategies depending on your strategy. With that in mind, such a system would not work. I haven't decided what the default price should be in that scenario either, though I'm at present steering towards some kind of a default price per mile for each service class.
  18. I have added the new notifications which have been deployed throughout the sim as a replacement for the existing mail system, but also as part of the notifications card. I still have a few more notification types to add (as well as competitive outlook, which is just a different type of notification that is separate from all the others). Looking into the metrics everything appears to be doing well with regards to the new dashboard so once those new types get added I will enable the new dashboard as the default experience. I will leave the option to use the old dashboard for now as I am still working on getting all of the testing infrastructure in place to validate that breaking changes do not sneak into prod.
  19. Yeah, the flight scheduler is my biggest shame of the sim, I am prioritizing redesigning it as part of a broader UI overhaul which I'm starting with the new dashboard.
  20. I might play around with fonts more, I am using TailwindsCSS with this redesign and am still figuring out the exact design as far as fonts and the exact color scheme. I do want to go with something a bit more interesting
  21. Hi Folks! I am now putting the new dashboard into preview as I have achieved feature parity with the current dashboard, there are still a few issues to work out and notifications/competitive outlook is still not supported (though will be before full release). This is also the first step in a UI revamp, so general feedback about the look is appreciated as well. I do want to add some more color into the whole setup and plan to play around with it more. Further, while the new dashboard does show fuel prices, and those prices are 'real' in the sense that this is what the sim will use once the fuel update comes out, the flight model currently does not use those prices. As always, I look forward to hearing your feedback. To get a look into the new dashboard just go ahead to the dashboard and press the 'Try Now' button. Thanks!
  22. Yeah, I think it was something to do with your browser not recognizing the certificate and intercepting the response. I'd be willing to bet money that the request actually went through and it was the response that got intercepted. Either way glad you're enjoying the game!
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