Jump to content

sviridovt

Developer
  • Posts

    393
  • Joined

  • Last visited

  • Days Won

    86

Everything posted by sviridovt

  1. I don't see something like that being implemented for the potential of abuse. I do want to see a contract type system for airline to airline dealings such as leases (though far down the line), as well as a potential of subsidiaries, codeshares and other such relations in the far future (which itself would need to be carefully managed to avoid abuse) but not direct transfers.
  2. ah, this is the forum reputation. It has to do with the likes that your posts receive and has no impact on the sim.
  3. Where are you seeing it? I don't remember adding any reputation view in recent times, or any major changes to the reputation system as a whole. Generally the way it works is that both your airline and your flights have separate reputations (with the combination of the two being used to effect the passengers desire to fly your airline when compared to other airlines on that route) the former of which is the average of all your flight reputations weighed by number of passengers that have flown on a given flight, however neither of those reputations are represented in a binary 0 or 1 which leaves me confused. Overall the system is due for an overhaul and that will come either as part of the maintenance update or the demand system redesign as it will definitely be needed for the demand system redesign but haven't yet decided how I want maintenance and reputation to interface. This is largely a technical decision but will impact the timeline of things, hence why I'm inclined to not keep them too inter-twined.
  4. I have found the issue with the remaining failures and redrove all the failed messages. Check now.
  5. What do you mean? Like connect with the forum?
  6. You can share a gate with your alliance, but you cannot at present lease gates for a price. It is however something to consider as a future feature
  7. Hi! Apologies for the delay, but I have not had the time to look into this. It does appear that there was a miss onboarding that recalculate gates task to celery in the migration, all the recalculations have been back-filled. Let me know if you're still seeing issues. Thanks!
  8. Good idea for the new scheduler. I'm planning to redesign the scheduler as part of the maintenance update that's on my list next. Have had a lot of work travel and generally work has been busy so very behind on what I have planned.
  9. Planes don't show up immediately, this is by design to avoid abuse. They will show up at a random time within 24 hours (irl)
  10. I think the issue has to do with CPU utilization spiking and shutting the background service down. I've been doing a lot of traveling for work hence have not had the time to spend on this. I am one guy working on this, so please be patient. Thanks!
  11. Probably won't be able to look at it this week, but can refund whatever losses
  12. You can create an inflight service profile under 'My Airline' section, after you create one you can start putting it onto your flights, this will increase the reputation for your flight depending on how you set it up and (in theory) allow you to charge higher prices.
  13. There is technically support for that in the existing loans/debts system though it is not currently enabled. Don't remember why I never enabled it, might be worth a look to see if it can be done so.
  14. There was a deployment that happened so some wonkiness is expected immediately following. Let me know if you're still having issues.
  15. For context, as runaway tasks were executed, this caused the infrastructure container CPU utilization to spike (green line, yellow line is the ephemeral service container) due to all the database operations. This caused multiple issues including failure of multiple tasks and even some service calls (mostly due to database errors related to blocking calls), caused task execution times to be excessive (new day tasks were running in the realm of 30 minutes, whereby they usually take about 30 seconds) and eventually crash entirely. The root cause was a race condition in the way that the new day task handled arcade world (since it advances by 7 days rather than 1), causing more new day tasks to be scheduled than were supposed to. This was not the issue in previous event manager due to a check for a scheduled event that prevented it, but this check did not work as expected in new flow.
  16. Arcade I is unpaused, so far I'm not seeing any issues but will keep monitoring so it appears letting the tasks time out resolved the issue. Thanks!
  17. World timer for B IX was re-activated and running normally. Arcade I will remain paused for the time being.
  18. Also FYI, I have temporarily paused both world, I believe the fix is working however the tasks themselves are backed up and I have to let them run their course, so will keep things paused until then.
  19. Yes, I deployed a new change to deprecate the event manager which inadvertently created a race condition. I have pushed code to fix the issue and am testing it out now. Thanks!
  20. He's actually the alliance leader and runs it as a dictator
  21. I have now deployed the changes to prod and so we are officially not using the event manager in favor of a pure celery based backend. Will make sure to monitor things to ensure everything is still operating smoothly but do let me know if you experience any issues. Thanks!
×
×
  • Create New...