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sviridovt

Developer
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Everything posted by sviridovt

  1. There is an issue going on right now with background tasks post update. I am on a work trip so my time is very limited to look at it, hence I've just been restarting it manually. I do apologize for the inconvenience.
  2. Ill take a look wjen I get back from my work trip
  3. This seems to be an issue with your browser. Try to press ctrl + shift +r to reload the cache. If that does not work, can you open the developer options (whrn you right click) and share any errors that might show up there. Thanks!
  4. Ive been restarting celery processir as I see it going down. Have wirk trip this week so no ti.e to root cause, I deployed a little script that should hopefully restart it automatically until I have time to look it (though untested, so will check if it will work)
  5. It looks like this configuration is edit locked since it's in use on a plane. For that case you would need to create a new configuration and change the plane over to that one (since you can't change a configuration that's in use). For configurations that are not edit locked you would see a small x that will allow you to delete a class from a plane. I don't like this page, it's not great UI and it has some issues (namely it spams the backend with every edit), it is high on my list of things to kill in my UI redesign.
  6. The next update isnt necessary the folloe update, its mors on bucket list and is not necessarily the highest on my priority list :p . However I would not be willing to increase willingness to pay, this is for a few reasons: 1. The game is already too easy imo, this would only make it easier. 2. I had considered adding full inflation model into the sim some time ago, but opted against it as I dont want to add a chore to players constantly having to increase prices to account for inflation. Its not fun for the user. 3. I want to make the sim more about broader management, like fleet management staff, strategy etc and move away from having to make constant micro adjustments to flight prices. However to address your concerns, the fuel prices are currebtly adjusted for inflation, and the increases are as well. Yes, prices for fuel increase over time relative to willingness to pay, but that is also realistic and an issue airlines IRL have to deal with (hence airlines always looking to maximize fuel efficiency). In the future years the fuel increase does stop (I forget the exact year, I want to say 2030 ish), with the new model price will still fluctuate around that and in the old model it will be flat.
  7. For that flight your airline would have to be based in either US or Mexico
  8. There appears to be an increase in database operations tied to updating demand causing slower than usual updates. I am investigating though I am on a work trip thos week and hence my time might be limited.
  9. Arcade still uses the old model, but does have inflation hence prices will slowly increase over time. The old system has a quirk whereby prices would only updare when flight updates, so flights with little action wont see increases. As part of the update all prices were recalculated, hence why you might notice increases even in worlds not using the new model.
  10. Moving to press releases, please stop posting press releases in general discussions.
  11. NRT is in Japan, political restrictions are such that you have to fly either to or from your home country unless there is an open sky agreement in plafe (such as EU), whereby any EU airline can fly freely anywhere within EU. There are also some other restrictions between specific pairs of countries, such as US and Cuba (where any flights have to be in/out of specific airports) and some where flights are completely forbidden between two countries (such as US and North Korea).
  12. It is part of the plan to add that in the future.
  13. No issues, it was a good suggestion :)
  14. No issues, either way not much I can do with the forum since its not something I develop myself. I do however have plans to deprecats IPB befire the next billing cycle in July hopefully.
  15. Hi folks! I am happy to announce the release of the Fuel Update! Here are the features (some have been released in preview or were already out but are still encompassed here). Please note, that even though I'm not enabling the fuel portion for existing worlds this update nevertheless introduces a lot of re balancing changes that make the sim harder. You might need to look at your finances. AirSimWorld 24.04.22 - Fuel Update Fuel Model Update Fuel prices now change dynamically and can have realistic ups and downs Fuel prices now visible on the dashboard All aircraft fuel consumption has been audited, this resulted in a fair few changes for a number of aircraft where it appears unit confusion seemed to have effected fuel consumption Aircraft order page now shows average fuel consumption for each engine option Note: Fuel model/aircraft adjustments are not available in B IX and Arcade I as this is a disruptive update. World C I will have the new model and future iterations of B and Arcade will as well. New Dashboard Dashboard now shows more useful graphs, allowing for more fine grained selection Top/Worst flights now have user selectable criteria, allowing users to sort by profit, load factor, passenger count or capacity Competitive landscape section will now show any other airlines actions on routes where they compete with the player Added Forum posts to the dashboard New Notification System Notification system now replaces the old mail system For UI support purposes we still have mail display supported. This will be refreshed in a future update Aircraft delivery notifications are now grouped by aircraft type Notification details will now show more information, allowing you to navigate to the appropriate aircraft/route Introduced new notification types New Airline/Welcome notification Leases expiring soon notification Leases expired notification Loans paid off notification Aircraft repossessed due to non-payment notification (both loans and leases) Missed payments notification (both loans and leases) Staff System Rebalanced Staffing requirements audited to be more realistic Number of maintenance staff, ramp agents, airport agents required increased Number of executives, and customer service reps required decreased Flight attendant and pilot reserves will now be accounted in flight expenses rather than calculated separately, allowing for more visibility. Note: First quarter expect a lot of turmoil as training costs/effectiveness will be impacted by rapid change. This should effect every airline in the same way and balance out over time. Smaller Updates/Bug Fixes Debt processing system has been rewritten to be more stable and optimal Fixed bug whereby some aircraft that were leased would not be returned, and be stuck in zombie mode Fixed bug where financial report would not accurately reflect lease/loans paid causing a discrepancy in totals. Fixed bug where gate leases were not showing up as expenses in Financial Reports Gate Lease prices now calculate when gates are leased rather than once a month Added World Initialization event for easier world creation Fixed a bug where ramp and airport agent attrition was miscalculated Fixed a bug where gate assignment would sometimes not find a an available leased/owned gate causing slot rental to be used Fixed bug causing staff recalculations to occasionally fail Temporarily disabled forum alliances in game, IPB does not provide an API for getting all of users alliances. I plan on deprecating IPB soon and so it's not worth creating a caching solution for the interim, so I'll just disable it for now Deprecated event manager in favor of celery for background tasks With that, I'm also introducing World C I, which will run from 1975-2000. Overall I have decided to go towards worlds that run about 3 months long with some exceptions, in general this is the road map worlds wise (not all coming soon, this is more of a vision): Arcade world - Fast moving (7 days per turn), long term Arcade world (no political restrictions, aircraft restrictions etc.) Dynasty world - Fast moving (7 days per turn), long term realistic world (will run from 1935-2035) The letter worlds - Slower paced (1 day per turn), realistic world : World A, "Dawn of Flight": 1935-1955 World B, "Jet Age": 1950-1980 World C, "Digital Age": 1975-2000 World D, "Modern Marvel": 2000-2030 Open Challenge - Occasional challenge worlds with special restrictions/rules. With that, announcing World C I: World C I "Digital Age" Timeframe: 1975-2000 World Speed: 15 Minutes/day (45 minutes/day until Thursday, April 25 to give people time to join and set up their airlines) Starting Money: $7,500,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Let me know if you experience any issues or any other suggestions. I will be making a dev blog soon about my plans for the next major release. Thanks!
  16. In the forum? Works fine for me, try a different browser?
  17. It's calculated before expenses, it is something I will change when there are more expenses but at the moment the sim is already too easy imo so I don't want to make that change until there is more of a challenge to making money. I do want to make taxes country dependent long term as well to be more realistic.
  18. The letter worlds will continue being 10-20 minute days, though the plan is that they will be shorter (15-25 in game years). I also am prioritizing the mobile experience with the UI redesign though it will take a while. I do know that for flight research it will be redesigned for the new demand system which is my big goal for this year. Since the new demand system will use both a city based model and take into account firmographics I need a different way of presenting information.
  19. Moving to press releases, please keep the general category for game discussions. Thanks!
  20. Again, not something that I'm willing to consider currently. The other issue is technical in nature, worlds only grow slower over time as the size increases. Plus there is the issue of server resets, right now I have a goal of separating out the user data into a separate service such that a server may be reset without losing user statistics and the like (I plan on adding achievements and global leaderboards and want that to be retroactive, so I still store world data even from the earliest worlds). I do want to reset the server as the earliest opportunity (which will encompass all new worlds being started on the new server while old worlds conclude) and obviuosly an endless world would make that difficult. Especially since part of the reset is that I would like to take the opportunity to make changes that are not necessary backwards compatible.
  21. No, I just require links to be approved before public can see it as it filters a lot of the spam out. There are no special restrictions to post into press releases vs other categories.
  22. Moved to press releases, please keep press releases in the appropriate section. Thanks!
  23. Moved to press releases, please keep press releases in the appropriate section. Thanks!
  24. I don't do target dates, don't have enough free time to reliabily say when stuff will get done. I would expect it to be part of UI redesign which is happening incrementally (starting with dashboard redesign as the first of many). That's the idea, the things that would be shown would be (obviously open to suggestions on this) flight changes, aircraft orders, alliance news, terminal construction etc. And yes, the idea is that you'll be able to see who is following you.
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