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Everything posted by sviridovt
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Are you sharing the gate with your alliance? If not then that is a bug. Which world is this in?
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Press the little envelope next to notifications and compose new
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You can send in private messages but that's difficult to moderate considering I have neither an easy way nor the desire to read PMs (I suppose I could go into the DB and read them if I really wanted to, but I'd need a really good reason to go through the effort). So if you open a link in PMs, I'm sorry but you're on your own then.
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Locking this topic
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@someone Thank you for your response and I do appreciate the reflection. Seeing as this account has not logged into the sim and appears to just exist for the purposes of posting this, I will not extend the ban and you are free to come back to the sim when the ban expires on May 27th. For what it's worth I do believe that there are two people involved with the Aurora account, when it was first floated to me that @bhsd7th might be the same person I checked the IP addresses for each of the posts from both accounts and they were different, it wasn't until after that the accounts started sharing an IP address. Since all of this happened over a short period of time, I doubt that this is the work of a single person unless you kept changing your IPs. That said, as I said before the whole ordeal, you may have 2 people on one account but will ultimately share in the responsibility so that account will remain banned as well. Thank you also for clarifying how you got the information, to this end I will strengthen policies on my end by banning all external links/communication from being shared. This already exists where it needs a moderator approval to post (this was mostly done to stop the spam bots), but I will extend it to the whole community writ large to avoid such unintentional leaks in the future. I will also close the ISA per your request.
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Seriously, it's not fooling anyone. I'm extending the ban, adding IP ban and giving one last warning, any other attempt at ban evasion and it's perma-ban time.
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How did Aurora know our location?
sviridovt replied to Empire Airlines LLC's topic in General Discussion
I can confirm that he never had access to any data from here (was never a moderator etc.), if he ever shared any links it's possible that he got the ip off of that. If he did he would be able to tell what city that IP belongs to as well as the ISP (all public data), but not the exact subscriber info (he'd need to go to the ISP for that). Without going into details but based on account info available, I am fairly confident he is who he says he is. -
I have accelerated World C I to 15 minute days. I apologize for the issues regarding event manager stopping, I have deployed a patch to automatically run a health check and restart it, it seems to be working and restarting as expected. Still need to root cause the issue but hopefully this should act as a fix for now, will also keep it for the future as it seems to be a common issue. Attaching the screenshot of the dashboard for reference.
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Who does Aurora International think they are?!
sviridovt replied to Empire Airlines LLC's topic in General Discussion
I don't know, but locking this thread for now. On the bright side I was able to deploy a health check script that restarts event manager automatically and it seems to be working. I will check it after my flight and if it works will speed up world C I (not a permanent fix, but it's a fix). -
Hi! You cannot add stopovers in countries other than your own unless you're in Arcade world, which does not have political restrictions
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Who does Aurora International think they are?!
sviridovt replied to Empire Airlines LLC's topic in General Discussion
I dont have a problem with yall sharing accounts, though ultimately I will hold the account as a whole responsible for any issues, so its at your own risk. -
Who does Aurora International think they are?!
sviridovt replied to Empire Airlines LLC's topic in General Discussion
Hi! What is going on here? A couple of things, 1. Can we please tame the rhetoric and keep the discussion civil. I won't lock the thread but consider this a warning 2. Aurora is not and has never been a mod in the game or the forum and does not have power to remove anyone as a leader of alliance in game (unless they are the founding member). As for Star Alliance, I can see that he is an alliance moderator, with @Sky Global Holdings as the owner. I generally try to stay away from alliance drama and so leave it up to @Sky Global Holdings to deal with regarding moderatorships in alliances. 3. I didn't read the entire thread (it's a handful, lots of accusations flying around), but if anyone believes there is any other issues requiring moderator intervention, either in game or the forum feel free to PM me and I will deal with it. Thanks! -
The issue is that the event manager keeps stopping after a few hours. I am on a work trip so have limited time but will take a look this weekend.
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There is an issue going on right now with background tasks post update. I am on a work trip so my time is very limited to look at it, hence I've just been restarting it manually. I do apologize for the inconvenience.
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This seems to be an issue with your browser. Try to press ctrl + shift +r to reload the cache. If that does not work, can you open the developer options (whrn you right click) and share any errors that might show up there. Thanks!
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How to delete a class in configuration?
sviridovt replied to rohithbala's topic in General Discussion
It looks like this configuration is edit locked since it's in use on a plane. For that case you would need to create a new configuration and change the plane over to that one (since you can't change a configuration that's in use). For configurations that are not edit locked you would see a small x that will allow you to delete a class from a plane. I don't like this page, it's not great UI and it has some issues (namely it spams the backend with every edit), it is high on my list of things to kill in my UI redesign. -
The next update isnt necessary the folloe update, its mors on bucket list and is not necessarily the highest on my priority list :p . However I would not be willing to increase willingness to pay, this is for a few reasons: 1. The game is already too easy imo, this would only make it easier. 2. I had considered adding full inflation model into the sim some time ago, but opted against it as I dont want to add a chore to players constantly having to increase prices to account for inflation. Its not fun for the user. 3. I want to make the sim more about broader management, like fleet management staff, strategy etc and move away from having to make constant micro adjustments to flight prices. However to address your concerns, the fuel prices are currebtly adjusted for inflation, and the increases are as well. Yes, prices for fuel increase over time relative to willingness to pay, but that is also realistic and an issue airlines IRL have to deal with (hence airlines always looking to maximize fuel efficiency). In the future years the fuel increase does stop (I forget the exact year, I want to say 2030 ish), with the new model price will still fluctuate around that and in the old model it will be flat.
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For that flight your airline would have to be based in either US or Mexico
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NRT is in Japan, political restrictions are such that you have to fly either to or from your home country unless there is an open sky agreement in plafe (such as EU), whereby any EU airline can fly freely anywhere within EU. There are also some other restrictions between specific pairs of countries, such as US and Cuba (where any flights have to be in/out of specific airports) and some where flights are completely forbidden between two countries (such as US and North Korea).
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It is part of the plan to add that in the future.
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No issues, it was a good suggestion :)
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No issues, either way not much I can do with the forum since its not something I develop myself. I do however have plans to deprecats IPB befire the next billing cycle in July hopefully.
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Hi folks! I am happy to announce the release of the Fuel Update! Here are the features (some have been released in preview or were already out but are still encompassed here). Please note, that even though I'm not enabling the fuel portion for existing worlds this update nevertheless introduces a lot of re balancing changes that make the sim harder. You might need to look at your finances. AirSimWorld 24.04.22 - Fuel Update Fuel Model Update Fuel prices now change dynamically and can have realistic ups and downs Fuel prices now visible on the dashboard All aircraft fuel consumption has been audited, this resulted in a fair few changes for a number of aircraft where it appears unit confusion seemed to have effected fuel consumption Aircraft order page now shows average fuel consumption for each engine option Note: Fuel model/aircraft adjustments are not available in B IX and Arcade I as this is a disruptive update. World C I will have the new model and future iterations of B and Arcade will as well. New Dashboard Dashboard now shows more useful graphs, allowing for more fine grained selection Top/Worst flights now have user selectable criteria, allowing users to sort by profit, load factor, passenger count or capacity Competitive landscape section will now show any other airlines actions on routes where they compete with the player Added Forum posts to the dashboard New Notification System Notification system now replaces the old mail system For UI support purposes we still have mail display supported. This will be refreshed in a future update Aircraft delivery notifications are now grouped by aircraft type Notification details will now show more information, allowing you to navigate to the appropriate aircraft/route Introduced new notification types New Airline/Welcome notification Leases expiring soon notification Leases expired notification Loans paid off notification Aircraft repossessed due to non-payment notification (both loans and leases) Missed payments notification (both loans and leases) Staff System Rebalanced Staffing requirements audited to be more realistic Number of maintenance staff, ramp agents, airport agents required increased Number of executives, and customer service reps required decreased Flight attendant and pilot reserves will now be accounted in flight expenses rather than calculated separately, allowing for more visibility. Note: First quarter expect a lot of turmoil as training costs/effectiveness will be impacted by rapid change. This should effect every airline in the same way and balance out over time. Smaller Updates/Bug Fixes Debt processing system has been rewritten to be more stable and optimal Fixed bug whereby some aircraft that were leased would not be returned, and be stuck in zombie mode Fixed bug where financial report would not accurately reflect lease/loans paid causing a discrepancy in totals. Fixed bug where gate leases were not showing up as expenses in Financial Reports Gate Lease prices now calculate when gates are leased rather than once a month Added World Initialization event for easier world creation Fixed a bug where ramp and airport agent attrition was miscalculated Fixed a bug where gate assignment would sometimes not find a an available leased/owned gate causing slot rental to be used Fixed bug causing staff recalculations to occasionally fail Temporarily disabled forum alliances in game, IPB does not provide an API for getting all of users alliances. I plan on deprecating IPB soon and so it's not worth creating a caching solution for the interim, so I'll just disable it for now Deprecated event manager in favor of celery for background tasks With that, I'm also introducing World C I, which will run from 1975-2000. Overall I have decided to go towards worlds that run about 3 months long with some exceptions, in general this is the road map worlds wise (not all coming soon, this is more of a vision): Arcade world - Fast moving (7 days per turn), long term Arcade world (no political restrictions, aircraft restrictions etc.) Dynasty world - Fast moving (7 days per turn), long term realistic world (will run from 1935-2035) The letter worlds - Slower paced (1 day per turn), realistic world : World A, "Dawn of Flight": 1935-1955 World B, "Jet Age": 1950-1980 World C, "Digital Age": 1975-2000 World D, "Modern Marvel": 2000-2030 Open Challenge - Occasional challenge worlds with special restrictions/rules. With that, announcing World C I: World C I "Digital Age" Timeframe: 1975-2000 World Speed: 15 Minutes/day (45 minutes/day until Thursday, April 25 to give people time to join and set up their airlines) Starting Money: $7,500,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Let me know if you experience any issues or any other suggestions. I will be making a dev blog soon about my plans for the next major release. Thanks!
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In the forum? Works fine for me, try a different browser?
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It's calculated before expenses, it is something I will change when there are more expenses but at the moment the sim is already too easy imo so I don't want to make that change until there is more of a challenge to making money. I do want to make taxes country dependent long term as well to be more realistic.