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Showing content with the highest reputation on 12/16/23 in all areas

  1. Currently fuel prices for many short-range aircraft is bizarrely high, making realistically-priced routes impossible for them. I know the E-Jets, the Q400, and the CRJs have this issue, but there may be more. I saw on the discord that a new fuel model is being worked on, but considering the A320 has sensible fuel prices I think the root cause is a config error so that might need a look at before the new model is implemented.
    1 point
  2. Hi folks! We are now introducing a new world and a new game mode, Arcade Mode. Unlike standard worlds, Arcade Mode is a faster game world, without any political restrictions, aircraft manufacture days, meaning you're free to fly whatever and wherever you want. The game world further moves at a faster rate of 7 days per turn, which for this world would happen every half hour. This means that 1 real life day is approximately 1 in game year. For now this is just a preview world that will run for 20 days, however I will officially launch a long running world after. As always, I would love to hear your feedback regarding any changes you'd like to see or issues you face. Thanks! World Arcade ∅ Timeframe: 2020-2040 Starting Money: $10 Million World Speed: 7 Days/30 Minutes Difficulty/Rules: Arcade, no political restrictions or aircraft release dates. Unlike with other worlds, we will not have an initial slower launch period.
    1 point
  3. Sorry for double post, but I#m not allowed to edit my previous comment. Next weird fact: The Net Income was around 900k when the loasfactor was 13k/13k. After I decreased the ticket price for eco the loadfactor is 13k/13k again and the net income is now 1300k (business still 0/2k due to more supply than demand)
    1 point
  4. Hi, I don't think the fuel price balancing is the only problem here. Sometimes I can't follow the flight financials. I link the latest case below. E.g. my route has a load factor of 100% and a net income of -200k. I increased the ticke price and the net income increased to -1k at 100% load factor. I increased the ticket price again and the the net income changed back to -200k at 100% load factor. https://prod.airsim.world/flights/research?orig=PEK&dest=DAC
    1 point
  5. Seeing as the possibility of unit issues was said in Discord, I think that if fuel units are supposed to be in gallons, maybe these planes have their liter number used instead. Would explain the ~4x increase in fuel cost of a 737 over a320 as a US gallon is around 3.8 litres
    1 point
  6. I've noticed the city information for quite a few US airports is quite wrong. In some cases the city listed is actually the city of another major airport so I could see how that data easily got twisted during an import but in other cases some cities listed don't even have an airport so its just odd can't explain those. In one case like Chicago O' Hare its even reported in the wrong state, though the coordinates seem fine. Doesn't really effect the game but it bugs my OCD so figured I should probably start a list, lol. My list is kinda growing should I just post all of it here in a thread as a reply, attach a file, something else what's your pleasure?
    1 point
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