Jump to content

Arcade I server


Recommended Posts

For context, as runaway tasks were executed, this caused the infrastructure container CPU utilization to spike (green line, yellow line is the ephemeral service container) due to all the database operations. This caused multiple issues including failure of multiple tasks and even some service calls (mostly due to database errors related to blocking calls), caused task execution times to be excessive (new day tasks were running in the realm of 30 minutes, whereby they usually take about 30 seconds) and eventually crash entirely. 

image.png

 

image.png

 

The root cause was a race condition in the way that the new day task handled arcade world (since it advances by 7 days rather than 1), causing more new day tasks to be scheduled than were supposed to. This was not the issue in previous event manager due to a check for a scheduled event that prevented it, but this check did not work as expected in new flow. 

Link to comment
Share on other sites

7 minutes ago, rohithbala said:

@sviridovt

I think something happened again. Servers are acting weird and I can't get a single passenger for my new flights.

There was a deployment that happened so some wonkiness is expected immediately following. Let me know if you're still having issues. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...