sviridovt Posted March 21, 2019 Share Posted March 21, 2019 Alright, it took me a while to figure out why the time wasnt advancing (it was working perfectly on my local machine), and after spending hours on this I just figured to try restarting the server and somehow that fixed it. I guess sometimes the answer is to just turn it off and on... Either way, this is the second part to 0.1.2 although there will still be a third part AirSimWorld 0.1.2b Alpha - FIXED: Excessive Fuel Prices ( #50) (Although I think this only applies to new flights) - FIXED: 'Thursday' spelling in the scheduler (#51) - FIXED: Time not advancing (#53) (hopefully) - FIXED: Negative pax (#48) - FIXED: Profit on flights not-aligning to actual profit (#46) - FIXED: Taxes not being deducted - IMPROVED: Changed demand formula to have less of a distance decay, more demand between large cities, less demand between smaller cities This was a pretty major update, requiring me to rewrite much of the demand functions. As such, all flights will have to be reset. This might take some time so please be patient. Quote Link to comment Share on other sites More sharing options...
sviridovt Posted March 21, 2019 Author Share Posted March 21, 2019 Game has been temporarily paused to facilitate with flight recalculations Quote Link to comment Share on other sites More sharing options...
sviridovt Posted March 23, 2019 Author Share Posted March 23, 2019 The time is running again! Quote Link to comment Share on other sites More sharing options...
Recommended Posts