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Posts posted by MoeKitsune
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10 hours ago, sviridovt said:
It's actually stored in weight, so in Kg (not ideal, not sure why I implemented it this way as it was years back). There are conversions involved in saving fuel costs so definitely an error prone process. I have to go through and check for errors. Might refactor this to a more sensible unit as part of fuel update.
Sounds good. I'm sick right now so I don't have the energy to go through every aircraft and look for high prices unfortunately.
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Seeing as the possibility of unit issues was said in Discord, I think that if fuel units are supposed to be in gallons, maybe these planes have their liter number used instead. Would explain the ~4x increase in fuel cost of a 737 over a320 as a US gallon is around 3.8 litres
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Currently fuel prices for many short-range aircraft is bizarrely high, making realistically-priced routes impossible for them. I know the E-Jets, the Q400, and the CRJs have this issue, but there may be more. I saw on the discord that a new fuel model is being worked on, but considering the A320 has sensible fuel prices I think the root cause is a config error so that might need a look at before the new model is implemented.
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Default ticket cost and handling of inactive airlines
in Feature Requests
Posted
I feel like additional game worlds would lessen this issue somewhat, but I do understand if that's not feasible at this moment.