Hi folks!
I am happy to announce the release of the Fuel Update! Here are the features (some have been released in preview or were already out but are still encompassed here). Please note, that even though I'm not enabling the fuel portion for existing worlds this update nevertheless introduces a lot of re balancing changes that make the sim harder. You might need to look at your finances.
AirSimWorld 24.04.22 - Fuel Update
Fuel Model Update
Fuel prices now change dynamically and can have realistic ups and downs
Fuel prices now visible on the dashboard
All aircraft fuel consumption has been audited, this resulted in a fair few changes for a number of aircraft where it appears unit confusion seemed to have effected fuel consumption
Aircraft order page now shows average fuel consumption for each engine option
Note: Fuel model/aircraft adjustments are not available in B IX and Arcade I as this is a disruptive update. World C I will have the new model and future iterations of B and Arcade will as well.
New Dashboard
Dashboard now shows more useful graphs, allowing for more fine grained selection
Top/Worst flights now have user selectable criteria, allowing users to sort by profit, load factor, passenger count or capacity
Competitive landscape section will now show any other airlines actions on routes where they compete with the player
Added Forum posts to the dashboard
New Notification System
Notification system now replaces the old mail system
For UI support purposes we still have mail display supported. This will be refreshed in a future update
Aircraft delivery notifications are now grouped by aircraft type
Notification details will now show more information, allowing you to navigate to the appropriate aircraft/route
Introduced new notification types
New Airline/Welcome notification
Leases expiring soon notification
Leases expired notification
Loans paid off notification
Aircraft repossessed due to non-payment notification (both loans and leases)
Missed payments notification (both loans and leases)
Staff System Rebalanced
Staffing requirements audited to be more realistic
Number of maintenance staff, ramp agents, airport agents required increased
Number of executives, and customer service reps required decreased
Flight attendant and pilot reserves will now be accounted in flight expenses rather than calculated separately, allowing for more visibility.
Note: First quarter expect a lot of turmoil as training costs/effectiveness will be impacted by rapid change. This should effect every airline in the same way and balance out over time.
Smaller Updates/Bug Fixes
Debt processing system has been rewritten to be more stable and optimal
Fixed bug whereby some aircraft that were leased would not be returned, and be stuck in zombie mode
Fixed bug where financial report would not accurately reflect lease/loans paid causing a discrepancy in totals.
Fixed bug where gate leases were not showing up as expenses in Financial Reports
Gate Lease prices now calculate when gates are leased rather than once a month
Added World Initialization event for easier world creation
Fixed a bug where ramp and airport agent attrition was miscalculated
Fixed a bug where gate assignment would sometimes not find a an available leased/owned gate causing slot rental to be used
Fixed bug causing staff recalculations to occasionally fail
Temporarily disabled forum alliances in game, IPB does not provide an API for getting all of users alliances. I plan on deprecating IPB soon and so it's not worth creating a caching solution for the interim, so I'll just disable it for now
Deprecated event manager in favor of celery for background tasks
With that, I'm also introducing World C I, which will run from 1975-2000. Overall I have decided to go towards worlds that run about 3 months long with some exceptions, in general this is the road map worlds wise (not all coming soon, this is more of a vision):
Arcade world - Fast moving (7 days per turn), long term Arcade world (no political restrictions, aircraft restrictions etc.)
Dynasty world - Fast moving (7 days per turn), long term realistic world (will run from 1935-2035)
The letter worlds - Slower paced (1 day per turn), realistic world :
World A, "Dawn of Flight": 1935-1955
World B, "Jet Age": 1950-1980
World C, "Digital Age": 1975-2000
World D, "Modern Marvel": 2000-2030
Open Challenge - Occasional challenge worlds with special restrictions/rules.
With that, announcing World C I:
World C I "Digital Age"
Timeframe: 1975-2000
World Speed: 15 Minutes/day (45 minutes/day until Thursday, April 25 to give people time to join and set up their airlines)
Starting Money: $7,500,000
Rules/Difficulty: Normal/5 Instant deliveries for new airlines
Let me know if you experience any issues or any other suggestions. I will be making a dev blog soon about my plans for the next major release. Thanks!