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  1. I'll look into it, I probably won't be adding any new planes until the introduction of Mojave service (which is a service I'm building to crowd source data for the game) (cause get it Mojave desert is where planes are stored when in storage?)
    2 points
  2. I think that it would be helpful to have a multiselect feature when scheduling an aircraft, so you could select all of one type of aircraft and instead of manually selecting them all, you can use the multiselect to schedule them all the same way. Also a multiselect in the my aircraft page would be helpful for scrapping planes.
    1 point
  3. I do want to add charters, though won't be a thing for a little while Not against it though I don't believe enough information is known to be able to model the plane in the sim.
    1 point
  4. I am generally against having fictional planes, ok with having future planes (even if not all the details are known) but fictional planes seems like too much a departure from realism that I'm aiming for.
    1 point
  5. Not at present, right now I'm focusing on the long term goal of having a new demand model as a major thing for this year and don't have much planned out beyond that. That could be interesting to have 'communal' alliance stuff and I have thought about that, probably would be added as part of contractual obligations stuff I have planned though have not finalized the priorities there
    1 point
  6. Should be fixed now @Aurora International LLC. Looks like it was over-batching. Interesting that this has never crashed the database before when I run the same code as a manual script but crashes within a task. Guess there is extra overhead? Not too sure, either way I have reduced the batch sizes and it seemed to have resolved the issue.
    1 point
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