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KJS607

Data Manager
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Posts posted by KJS607

  1. 4 hours ago, Air Australia said:

    Will there be are bigger variety of planes coming?

    Yes, I'm working on having one of the most extensive and comprehensive aircraft options out there for an airline simulation platform. (Watch out AE)

    • Like 1
  2. 7 hours ago, sviridovt said:

    Maybe, I might have it use the same scheduler API that verifies scheduler schedules to check if the scheduler would work and then transfer that way, but then you'd be on your own if it can't be transferred.

    I think it would be fair to allow people to be on their own, should it not work correctly, but it would be an extremely helpful feature

  3. 6 hours ago, sviridovt said:

    While I might not implement a full swap (since due to different aircraft speeds/turnarounds will be difficult if not impossible), I do plan to make it easier by making the scheduler more flexible, allowing to schedule several flights at a time or several planes) which should make the whole process of transferring schedule easier. 

    Would it be possible to do this maybe for only aircraft within the same aircraft family (as they will most likely have best identical speed and close turnaround times)

  4. 6 hours ago, sviridovt said:

    Not yet since currently, I can create different seat types but its mostly a gimmick, there is no difference reputation wise. 

    Once we are in a place where reputation actually matters when competing with other carriers, it's definitely something that would set ASW apart

  5. I was about to shift and up-gauge some flights between my aircraft...before realising just how difficult it is to change the aircraft schedules from one to another if it's a busy schedule on one aircraft.

    An option to simply move or swap the schedule from the aircraft management page would be a huge help.

    • Like 1
  6. On 4/10/2019 at 8:58 AM, sviridovt said:

    6. I still need to play with the weights that each seat has a role and how that plays with all the other factors. 0.2 is going to add a lot of factors to that equation and so I will mess more with that balance for that.

    On that note, I'd be happy to start some research into real world aircraft seat types/versions/brands if required to allow some variety.

  7. 26 minutes ago, sviridovt said:

    Probably coming in 0.2 (although terminals and maybe maintenance bases are definitely coming in 0.2)

    I feel like a difference between a hub and a base/focus city should affect the cost involved and having them as different items would give a more realistic aspect

    • Thanks 1
  8. 1 hour ago, sviridovt said:

    I was thinking about this, its not an issue for now but definitely in the future I'll add some inactivity thing. What I was thinking was something along the lines of:

    7 days inactivity if the airline has no planes and no revenue

    14 days inactivity if the airline has operations but has negative balance + negative revenue

    30 days inactivity otherwise

    That sounds like a pretty perfect breakdown 👌

  9. 9 hours ago, IQuit said:

    I know AE isn't a reliable source, but please fix existing errors before introducing even more new errors.

     

    Don't worry, I have the correct pricing for all introduced aircraft hiding behind closed doors ready for 0.2 as Sviri said 🤫

  10. The following aircraft have now been added:

    BAC 1-11

    • One Eleven 500

    Boeing 737 Classic

    • 737-100
    • 737-200

    Douglas DC-9

    • DC-9-10 (already in-game but corrected name)
    • DC-9-31
    • DC-9-40
    • DC-9-50
    • DC-9-81 (already in-game but corrected MD-82 to MD-81)

    Hawker Siddeley HS 121 Trident

    • Trident 1C
    • Trident 1E
    • Trident 2E
    • Trident 3B
    • Super Trident 3B
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