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  1. Hi folks! I am happy to announce the release of the Fuel Update! Here are the features (some have been released in preview or were already out but are still encompassed here). Please note, that even though I'm not enabling the fuel portion for existing worlds this update nevertheless introduces a lot of re balancing changes that make the sim harder. You might need to look at your finances. AirSimWorld 24.04.22 - Fuel Update Fuel Model Update Fuel prices now change dynamically and can have realistic ups and downs Fuel prices now visible on the dashboard All aircraft fuel consumption has been audited, this resulted in a fair few changes for a number of aircraft where it appears unit confusion seemed to have effected fuel consumption Aircraft order page now shows average fuel consumption for each engine option Note: Fuel model/aircraft adjustments are not available in B IX and Arcade I as this is a disruptive update. World C I will have the new model and future iterations of B and Arcade will as well. New Dashboard Dashboard now shows more useful graphs, allowing for more fine grained selection Top/Worst flights now have user selectable criteria, allowing users to sort by profit, load factor, passenger count or capacity Competitive landscape section will now show any other airlines actions on routes where they compete with the player Added Forum posts to the dashboard New Notification System Notification system now replaces the old mail system For UI support purposes we still have mail display supported. This will be refreshed in a future update Aircraft delivery notifications are now grouped by aircraft type Notification details will now show more information, allowing you to navigate to the appropriate aircraft/route Introduced new notification types New Airline/Welcome notification Leases expiring soon notification Leases expired notification Loans paid off notification Aircraft repossessed due to non-payment notification (both loans and leases) Missed payments notification (both loans and leases) Staff System Rebalanced Staffing requirements audited to be more realistic Number of maintenance staff, ramp agents, airport agents required increased Number of executives, and customer service reps required decreased Flight attendant and pilot reserves will now be accounted in flight expenses rather than calculated separately, allowing for more visibility. Note: First quarter expect a lot of turmoil as training costs/effectiveness will be impacted by rapid change. This should effect every airline in the same way and balance out over time. Smaller Updates/Bug Fixes Debt processing system has been rewritten to be more stable and optimal Fixed bug whereby some aircraft that were leased would not be returned, and be stuck in zombie mode Fixed bug where financial report would not accurately reflect lease/loans paid causing a discrepancy in totals. Fixed bug where gate leases were not showing up as expenses in Financial Reports Gate Lease prices now calculate when gates are leased rather than once a month Added World Initialization event for easier world creation Fixed a bug where ramp and airport agent attrition was miscalculated Fixed a bug where gate assignment would sometimes not find a an available leased/owned gate causing slot rental to be used Fixed bug causing staff recalculations to occasionally fail Temporarily disabled forum alliances in game, IPB does not provide an API for getting all of users alliances. I plan on deprecating IPB soon and so it's not worth creating a caching solution for the interim, so I'll just disable it for now Deprecated event manager in favor of celery for background tasks With that, I'm also introducing World C I, which will run from 1975-2000. Overall I have decided to go towards worlds that run about 3 months long with some exceptions, in general this is the road map worlds wise (not all coming soon, this is more of a vision): Arcade world - Fast moving (7 days per turn), long term Arcade world (no political restrictions, aircraft restrictions etc.) Dynasty world - Fast moving (7 days per turn), long term realistic world (will run from 1935-2035) The letter worlds - Slower paced (1 day per turn), realistic world : World A, "Dawn of Flight": 1935-1955 World B, "Jet Age": 1950-1980 World C, "Digital Age": 1975-2000 World D, "Modern Marvel": 2000-2030 Open Challenge - Occasional challenge worlds with special restrictions/rules. With that, announcing World C I: World C I "Digital Age" Timeframe: 1975-2000 World Speed: 15 Minutes/day (45 minutes/day until Thursday, April 25 to give people time to join and set up their airlines) Starting Money: $7,500,000 Rules/Difficulty: Normal/5 Instant deliveries for new airlines Let me know if you experience any issues or any other suggestions. I will be making a dev blog soon about my plans for the next major release. Thanks!
    6 points
  2. I'll look into it, I probably won't be adding any new planes until the introduction of Mojave service (which is a service I'm building to crowd source data for the game) (cause get it Mojave desert is where planes are stored when in storage?)
    2 points
  3. Good idea for the new scheduler. I'm planning to redesign the scheduler as part of the maintenance update that's on my list next. Have had a lot of work travel and generally work has been busy so very behind on what I have planned.
    2 points
  4. It is part of the plan to add that in the future.
    1 point
  5. The letter worlds will continue being 10-20 minute days, though the plan is that they will be shorter (15-25 in game years). I also am prioritizing the mobile experience with the UI redesign though it will take a while. I do know that for flight research it will be redesigned for the new demand system which is my big goal for this year. Since the new demand system will use both a city based model and take into account firmographics I need a different way of presenting information.
    1 point
  6. It is difficult, but using a mobile phone works. Also, I think that @HunterJerry means that he cannot really pay full attention to fast moving worlds because he is busy. He is right, sometimes the fast pace of those worlds means that it is hard to keep up with that pace
    1 point
  7. @Sky Global HoldingsDude stop pestering the dev 😭
    1 point
  8. 1 point
  9. FROM THE OFFICES OF AURORA INTERNATIONAL LLC AND AFFILIATES Aurora International LLC's scouting division will look at the statistics of our fleet, the availability and demand of airports in North America, and other factors when deciding which airport to begin our foray into North America from. We will make sure to conduct extensive research on EWR (Newark Liberty Intl. Airport) due to a recommendation from Sky Global Holdings. Aurora International will be able to provide a starting airport at the latest by 4/20/24 at 11:59 PM GMT. However, we will notify Sky Global Holdings if this must be delayed because Aurora International is about to purchase hundreds of aircraft to solidify its position in the Indian, Japanese, Korean, and Chinese markets. You will hear about our preferred airport shortly. Signed, CEO of Aurora International LLC
    1 point
  10. I think that it would be helpful to have a multiselect feature when scheduling an aircraft, so you could select all of one type of aircraft and instead of manually selecting them all, you can use the multiselect to schedule them all the same way. Also a multiselect in the my aircraft page would be helpful for scrapping planes.
    1 point
  11. I do want to add charters, though won't be a thing for a little while Not against it though I don't believe enough information is known to be able to model the plane in the sim.
    1 point
  12. I am generally against having fictional planes, ok with having future planes (even if not all the details are known) but fictional planes seems like too much a departure from realism that I'm aiming for.
    1 point
  13. Not at present, right now I'm focusing on the long term goal of having a new demand model as a major thing for this year and don't have much planned out beyond that. That could be interesting to have 'communal' alliance stuff and I have thought about that, probably would be added as part of contractual obligations stuff I have planned though have not finalized the priorities there
    1 point
  14. Should be fixed now @Aurora International LLC. Looks like it was over-batching. Interesting that this has never crashed the database before when I run the same code as a manual script but crashes within a task. Guess there is extra overhead? Not too sure, either way I have reduced the batch sizes and it seemed to have resolved the issue.
    1 point
  15. That I agree with and would recommend starting a separate thread for. I will need to redesign the scheduler for the maintenance update, one of the things for that update is support for moving schedules over to another aircraft, which requires some kind of a scheduler interface. From my point of view it would make sense to create a common scheduler that can be used both for flight research and moving flights and other usecases such as gate scheduling.
    1 point
  16. You can share a gate with your alliance, but you cannot at present lease gates for a price. It is however something to consider as a future feature
    1 point
  17. no you cant I asked a similar question a while ago and that was the response I guess
    1 point
  18. i think that when cargo its added you could pick cargo specialization like general, space craft and tech or maybe even private aerial refueling
    1 point
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