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AirSimWorld 0.2 Alpha

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Hey y'all!


It's finally here! The 0.2 update has arrived, although I wasnt able to finish everything I wanted to, most of the features are in and the rest will be implemented over the next few weeks as part of 0.2.x updates. With that said, here is the changelog:


AirSimWorld 0.2 Alpha:

Major Changes:

  • Optimizations of the backend, massive speed improvements over 0.1
    • Some pages improved by as much as 6x the speed, most over double speed
  • Gates, Gate Leases, Terminals
    • All flights are now by default rent slots at airports, which charge per minute gate usage fees
    • Airlines may lease gates for a monthly fee
    • Terminals can be built for a modest fee
  • Alliances
    • Alliances able to share gates
    • Alliances have logos/headers
  • Airline-wide reputation (although the UI for that will be coming as part of 0.2.1)
    • Airline reputation now impacts individual flight reputation
    • Many more aspects are tracked for reputation, including employee morale and effectiveness, on time performance, maintenance record etc.
  • Aircraft Loans and Leases (player to player leasing will be coming in 0.2.x)
  • Staff Management
    • Employee morale/effectiveness effects not just their own effectiveness, but effectiveness of their subordinates or other employees they interact with
    • Different employees have a different effect on different aspects of your airline

Minor Improvements:

  • Map Night Mode
  • Airline Logos/Headers
  • Flight Research finance screen
  • New UI on aircraft order page
  • Aircraft Explorer
  • Rankings page updated with sortable tables
  • Most tables have been made mobile-friendly
  • Some pages now have buttons at the top to make navigation easier
  • Different seats are now able to have different reputation impacts beyond legroom/width (I'll work on adding additional seats later)
  • IFS page now shows the prices of different options
  • Ability to remove airline

Bug Fixes:

  • Its now impossible to delete configuration thats still in use
  • Dark mode dropdowns fixed
  • Aircraft that are out of cycles no longer fly

That should be most of the updates, but there is a bunch that I'm missing. You'll just have to explore to find the rest 😉



Although it was never my intention to monetize the game, ever since we moved to hosting it on AWS I have been paying roughly $100 per month in hosting fees. This was manageable while I was living at home on break, but now that school is back in session and I have to worry about living expenses, this is becoming unsustainable. As such, I would like to ask for your help if you can afford to by becoming a Patreon of ASW. There are a number of benefits, ranging from custom roles on here and Discord, to access to early builds, to ad removal (I'm in the process of getting approved from Google for ads, they will be on the website as soon as they get back to me), to regular dev blogs. If you also have any other ideas for perks you'd like to see, please let me know and I'll see what I can do.


Note: Although early access to dev builds will be primarily for Patreon subscribers and staff, I do reserve the right to give access to people on a need basis.


Now that 0.2 is out, I will be taking a week or so off from working on ASW, both because I've been working on it pretty non-stop for the last month and need a break, and to catch up on some IRL stuff. As such, dont expect any updates within the next week or so unless some major bugs come up. I will also be posting an updated thread about features you can expect to see coming up in 0.2.x, 0.3 and 0.4 updates soon.

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AirSimWorld Developer

Please do not PM me about bugs or errors, create a bug report in the issue tracker instead.

Data errors (wrong airport/aircraft data, missing airports etc.) should be reported in the appropriate sticky thread in the suggestions forum.

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