sviridovt Posted May 26 Share Posted May 26 Hi folks! I had wanted to wait to use the new demand model for the new iteration of the demand model, however I'm still not satisfied with the metro city clustering enough to use it in a 'real' world. Instead I will at a later time start an X series of worlds for experimental features/new demand model. For World B I will just reset it with the current model: World B XIV: Timeframe: 1950-1985 World Speed: 10 Minutes/day (45 minutes/day until Wednesday, May 28th to give people time to join and set up their airlines) Starting Money: $5,000,000 Rules/Difficulty: Normal/10 Instant deliveries for new airlines Quote Link to comment Share on other sites More sharing options...
GregorydrodS Posted June 15 Share Posted June 15 How might the evolution of airport lounge designs impact passenger behavior and airport revenue in the next decade? Consider how amenities, technology integration, and the overall experience could shift the way travelers interact with airport spaces. Quote Link to comment Share on other sites More sharing options...
GregorydrodS Posted June 17 Share Posted June 17 What if the introduction of new planes in Dynasty Mode could lead to a complete overhaul of the game's economy? Could we see a shift where players prioritize rare aircraft over profitability, fundamentally changing how we strategize in this mode? What implications would this have for player interactions and competition? Quote Link to comment Share on other sites More sharing options...
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