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Hey @sviridovt

 

Here are a few topics that I think would really improve the overall gameplay of AirSim World. 

 

1. Schedule Copy-And-Paste

It would be nice if you could copy and paste a schedule because re-putting it in for another route, especially short haul but large demand routes. 

2. Lease Extension

Maybe I'm just blind, but I can't find a button for this. 

3. World Extensions

It just seems so wrong that you have to scrap your progress every so often. Maybe just an eternal-running world?

4. More Planes

Especially in the older days, I would love more planes to choose. Also for some of the newer worlds (forward in future) you should add things like bars as well as things like Boom Supersonic and the other ones. 

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On 5/7/2025 at 3:30 PM, chchchchicken said:

Hey @sviridovt

 

Here are a few topics that I think would really improve the overall gameplay of AirSim World. 

 

1. Schedule Copy-And-Paste

It would be nice if you could copy and paste a schedule because re-putting it in for another route, especially short haul but large demand routes. 

2. Lease Extension

Maybe I'm just blind, but I can't find a button for this. 

3. World Extensions

It just seems so wrong that you have to scrap your progress every so often. Maybe just an eternal-running world?

4. More Planes

Especially in the older days, I would love more planes to choose. Also for some of the newer worlds (forward in future) you should add things like bars as well as things like Boom Supersonic and the other ones. 

1. I am hesitant to add anything that might encourage spamming flights as it goes against the direction in which I would like the sim to go (trying to add more features around non-flight operations to further add depth to the game that way), however I do plan to add a way to 'move' flights allowing you to more easily replace aircraft/upgrade fleet. 

2. There is a way to extend lease through the debts screen, I don't necessarily love the way in which the system works (I was trying to be clever when creating it but it ended up not turning out the way I intended) so I do plan to rework it at some point but it is low on my priority list. 

3. I'm not in theory opposed to an eternal world though do want to be cautious of not being exclusionary to new players. Statistically people who join the sim when a world is fresh are more likely to stick around, hence I do want to make sure there always is a fresh world to join. This is one of the reasons why typical worlds were shortened to last around 3 months IRL. For a longer term world, Arcade remains to be running for approximately 6 months as a longer term option. 

4. The biggest issue with this is the time commitment involved with research and manual data entry, I do plan to crowd-source this which is one of the things I'm working on. 

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